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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Thu Mar 03, 2005 2:47 pm Post subject: |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Mar 03, 2005 2:58 pm Post subject: |
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BEST.
RESPONSE.
EVAR.
(leo's, that is.) _________________
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Joe Man

Joined: 21 Jan 2004 Posts: 742 Location: S. Latitude 47°9', W. Longitude 123°43'
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Posted: Thu Mar 03, 2005 3:25 pm Post subject: |
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Battles are only as bad as you make 'em. Read this. _________________ "Everyone has 200,000 bad drawings in them, the sooner you get them out the better."
~Charles Martin Jones
Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total |
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Leo The wizard of many faces...

Joined: 02 Nov 2004 Posts: 95 Location: Way far up north in Sweden...
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Posted: Fri Mar 04, 2005 4:58 am Post subject: |
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| PHC wrote: | If you don't like battles in traditional RPGs, do something to make them more enjoyable.
Or just, you know, don't include battles at all. |
Do you have any suggestions? It seems as if the battles are the one thing in the OHRRPGCE that are the hardest thing to customsize for your own purposes without scripting a custom battle engine. Something that is far beyond our plotscripting ability. _________________ "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
-Douglas Adams
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Fri Mar 04, 2005 8:45 am Post subject: |
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The article Joe Man linked to gives some good ideas. _________________
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Leo The wizard of many faces...

Joined: 02 Nov 2004 Posts: 95 Location: Way far up north in Sweden...
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Posted: Fri Mar 04, 2005 11:27 am Post subject: |
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That article has some interesting ideas on levelling up, but it didn't say much more. I don't think I have ever played an RPG with really fun battles. Exept maybe the Black Isle games.
One idea of a custom battle system would be a non-stat based system, where you move your characters into strategic positions, kind loke a board game or something. This may be hard to do in the OHR though... _________________ "A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
-Douglas Adams
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