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how do I put conditions to an attack?

 
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sun Mar 27, 2005 11:40 pm    Post subject: how do I put conditions to an attack? Reply with quote

I would like to make launched an attack only if the player have used a previous specific attack.
Does soemoene know if there is a way to do that ?

Thanks very much in advance for the help!
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Mon Mar 28, 2005 8:47 am    Post subject: Reply with quote

Currently, it's not possible. It may be possible in future updates.

A workaround is to make the first attack increase an unused stat (such as Counter), then make that the base stat for the second attack (resetting the stat if desired).
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Wed Mar 30, 2005 3:27 am    Post subject: Yeah let's do that ! Reply with quote

I would to make the first attack increase an unused stat (Counter is ok I don't use it !), then make that the base stat for the second attack (resetting the stat if desired). Could you make a little guideline for me please ?

Thanks very much for the help!
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Wed Mar 30, 2005 7:08 am    Post subject: Reply with quote

Um, yes.

1. Make an attack that increases the user's Counter (Cure exceeds Max bitset on).

2. Make it chain to a second attack.

3. Set the base stat of the second attack to Counter.

4. Optionally, chain that to an attack that resets the user's Counter to maximum.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Wed Mar 30, 2005 10:54 am    Post subject: Reply with quote

There's also the Havok method.

1. Set the "record target" bitset on the first attack
2. Set the target type of the second attack to "recorded target"

'Course, this only works if you want the target of both attacks to always be the same.
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Wed Apr 06, 2005 3:58 am    Post subject: Ok that's what I wanted to know Reply with quote

So there are no conditions but by using the chain option I can make launch an attack after another one...

That's what I wanted to know.
thank you very much for the help!
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