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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Sep 03, 2004 4:01 pm Post subject: Der sprites? Of sheets? Tjord. |
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No spoilers, except perhaps a peek at how things'll work out with Moogle1's project. I suck at describing things, so I'll just show some stuff and let you figure out how it's all done yourself.
And THAT is why I need a spritesheet importer |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Fri Sep 03, 2004 4:17 pm Post subject: |
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From the side, before zooming in, the top guy looks kind of like a Lego Man. And is that a multi-layer sprite? Will it actually require four NPCs in OHR, or is that just the way you made it? |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Sep 03, 2004 5:07 pm Post subject: |
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Okay. Basic body form + Head peice + Clothing peice = Sprite. Mix and match different peices to get different sprites. |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Fri Sep 03, 2004 5:18 pm Post subject: |
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Ah. I see.
A little lazy, but not a bad idea. |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Fri Sep 03, 2004 10:36 pm Post subject: |
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It's a method that would in theory allow me to crank out sprites at astronomical levels.
1 h + 1b = 1 sprite
2h + 2 b = 4 sprites
3h + 3b = 9 sprites
4h + 4b = 16 sprites (where normally it would be 4 unique sprites)
5x5=25
...36
....49
....64
And so on in a massive snowball of spriting goodness. So technically I could do work for 8 sprites and get 64 out of it. Now you see how efficient and fast this could get. In theory.
More to come as I develop more. |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Sat Sep 04, 2004 6:24 pm Post subject: |
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more people should do their sprites that way.. because it's awesome. |
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Sat Sep 04, 2004 7:34 pm Post subject: |
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Spritesheet importer... noted. *digs out Dev-C++* _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Sat Sep 04, 2004 8:01 pm Post subject: |
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fen, make sure those are in 4bit color, cause thats the only way my program is going to work.
and I will add a feature to open the 4-bit bmp files, instead of opening only rpg files.
and minnek, I wonder how you are going to do the importer?
by the way, nice pics fen, you always amaze me.
note:
make sure to keep the background black, and the outlines lighter than black, otherwise the exporter will export them in the wrong order, it thinks that any black color is 0, so thats why it puts it to 0 _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Sat Sep 04, 2004 8:11 pm Post subject: |
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I'm not sure right at the moment, but I'll figure it out when I get to working on it. I have to finish a set of proofs for my discrete mathematics class first, however, so probably won't get started 'til tomorrow. _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Sun Sep 05, 2004 8:10 am Post subject: |
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Ysoft_Entertainment wrote: | fen, make sure those are in 4bit color, cause thats the only way my program is going to work.
and I will add a feature to open the 4-bit bmp files, instead of opening only rpg files. |
Noted. Actually I was planning for something like that to happen, so I went ahead and made sure ALL the graphics used the same 16 color palette. If I need new colors, I can just pick 'em in the editor. |
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rpgspotkale ME Akume

Joined: 18 May 2004 Posts: 80 Location: South Africa
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Posted: Mon Sep 06, 2004 10:42 pm Post subject: |
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Wow interesting idea...I should consider it...mabye. _________________ [IMG]http://img.photobucket.com/albums/v475/daviward/sovereignlegionbanner1-2fire.bmp[/IMG] |
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RedMaverickZero Three pointed, red disaster! Halloween 2006 Creativity Winner


Joined: 12 Jul 2003 Posts: 1459
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Posted: Tue Sep 07, 2004 3:41 am Post subject: |
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Sprites look pretty good Fenrir. But... I noticed the angry bald man walks backwards when he walks north. Is this intentional? If not then you forgot to draw a north pair of walkabouts . _________________ ---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70% |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Tue Sep 07, 2004 5:19 am Post subject: |
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The hair/hat/etc covers it up |
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