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Der sprites? Of sheets? Tjord.

 
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Fenrir-Lunaris
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Joined: 03 Feb 2003
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PostPosted: Fri Sep 03, 2004 4:01 pm    Post subject: Der sprites? Of sheets? Tjord. Reply with quote

No spoilers, except perhaps a peek at how things'll work out with Moogle1's project. I suck at describing things, so I'll just show some stuff and let you figure out how it's all done yourself.







And THAT is why I need a spritesheet importer
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Uncommon
His legend will never die




Joined: 10 Mar 2003
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PostPosted: Fri Sep 03, 2004 4:17 pm    Post subject: Reply with quote

From the side, before zooming in, the top guy looks kind of like a Lego Man. And is that a multi-layer sprite? Will it actually require four NPCs in OHR, or is that just the way you made it?
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Fenrir-Lunaris
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PostPosted: Fri Sep 03, 2004 5:07 pm    Post subject: Reply with quote

Okay. Basic body form + Head peice + Clothing peice = Sprite. Mix and match different peices to get different sprites.
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Uncommon
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PostPosted: Fri Sep 03, 2004 5:18 pm    Post subject: Reply with quote

Ah. I see.
A little lazy, but not a bad idea.
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Fenrir-Lunaris
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PostPosted: Fri Sep 03, 2004 10:36 pm    Post subject: Reply with quote

It's a method that would in theory allow me to crank out sprites at astronomical levels.

1 h + 1b = 1 sprite
2h + 2 b = 4 sprites
3h + 3b = 9 sprites
4h + 4b = 16 sprites (where normally it would be 4 unique sprites)
5x5=25
...36
....49
....64

And so on in a massive snowball of spriting goodness. So technically I could do work for 8 sprites and get 64 out of it. Now you see how efficient and fast this could get. In theory.

More to come as I develop more.
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MultiColoredWizard
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PostPosted: Sat Sep 04, 2004 6:24 pm    Post subject: Reply with quote

more people should do their sprites that way.. because it's awesome.
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Minnek
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PostPosted: Sat Sep 04, 2004 7:34 pm    Post subject: Reply with quote

Spritesheet importer... noted. *digs out Dev-C++*
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Ysoft_Entertainment
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PostPosted: Sat Sep 04, 2004 8:01 pm    Post subject: Reply with quote

fen, make sure those are in 4bit color, cause thats the only way my program is going to work.
and I will add a feature to open the 4-bit bmp files, instead of opening only rpg files.

and minnek, I wonder how you are going to do the importer?

by the way, nice pics fen, you always amaze me.

note:
make sure to keep the background black, and the outlines lighter than black, otherwise the exporter will export them in the wrong order, it thinks that any black color is 0, so thats why it puts it to 0
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Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Minnek
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PostPosted: Sat Sep 04, 2004 8:11 pm    Post subject: Reply with quote

I'm not sure right at the moment, but I'll figure it out when I get to working on it. I have to finish a set of proofs for my discrete mathematics class first, however, so probably won't get started 'til tomorrow.
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Fenrir-Lunaris
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PostPosted: Sun Sep 05, 2004 8:10 am    Post subject: Reply with quote

Ysoft_Entertainment wrote:
fen, make sure those are in 4bit color, cause thats the only way my program is going to work.
and I will add a feature to open the 4-bit bmp files, instead of opening only rpg files.


Noted. Actually I was planning for something like that to happen, so I went ahead and made sure ALL the graphics used the same 16 color palette. If I need new colors, I can just pick 'em in the editor.
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rpgspotkale
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PostPosted: Mon Sep 06, 2004 10:42 pm    Post subject: Reply with quote

Wow interesting idea...I should consider it...mabye.
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RedMaverickZero
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PostPosted: Tue Sep 07, 2004 3:41 am    Post subject: Reply with quote

Sprites look pretty good Fenrir. But... I noticed the angry bald man walks backwards when he walks north. Is this intentional? If not then you forgot to draw a north pair of walkabouts Raspberry!.
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Fenrir-Lunaris
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PostPosted: Tue Sep 07, 2004 5:19 am    Post subject: Reply with quote

The hair/hat/etc covers it up
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