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Castle Paradox
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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Sun Aug 01, 2004 1:59 pm Post subject: Weirdest map-teleport problem yet |
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This is weird.
When the script is called for the map teleport, when everything clears, an odd illusion of the main hero and THE MUSIC BAR FROM NOTATE appear in front of the turtle (who the camera's following). After the turtle begins to move, the illusion dissapears. What's goin on and how do I fix it? |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Sun Aug 01, 2004 4:23 pm Post subject: |
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Post the section of the script that's doing this.
If you're messing with the palette, I think I may know what's going on. |
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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Sun Aug 01, 2004 7:58 pm Post subject: |
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Well, here it is:
Code: |
showtextbox (46)
wait for textbox
fade screen out (0, 0, 0)
teleport to map (map: bolga town overmap, 38, 18)
focus camera (22, 18)
suspend obstruction
createnpc (8, herox(me)--1, heroy(me), left)
createnpc (4, 22, 18, right) #Four NPCs make the turtle. When it appears
createnpc (5, 23, 18, right) # There is a notate thing and a picture of
create npc (6, 22, 19, right) # The main hero pointed downward.
createnpc (7, 23, 19, right)
play song (song: demon theme)
camerafollowsnpc (5)
wait (15)
fade screen in
walk npc (0, left, 5) #Ignore these. They are town NPCs running from
walk npc (1, left, 5) # The turtle.
walk npc (2, left, 5)
wait (30)
pan camera (left, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (30)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
walknpc (4, right, 3) #at this point the illusion is gone
walknpc (5, right, 3)
walknpc (6, right, 3)
walknpc (7, right, 3)
wait for all
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Edit: Methinks it has something to do with the focus camera |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Mon Aug 02, 2004 2:54 am Post subject: |
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When the camera moves too far away from the party leader, glitches like that happen. Move the party leader to somewhere closer to the camera or set the hero's picture as a blank picture _________________
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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Mon Aug 02, 2004 11:05 am Post subject: |
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Thanx. I now have to re-write that part of the script though. |
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