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Weirdest map-teleport problem yet

 
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Sun Aug 01, 2004 1:59 pm    Post subject: Weirdest map-teleport problem yet Reply with quote

This is weird.

When the script is called for the map teleport, when everything clears, an odd illusion of the main hero and THE MUSIC BAR FROM NOTATE appear in front of the turtle (who the camera's following). After the turtle begins to move, the illusion dissapears. What's goin on and how do I fix it?
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sun Aug 01, 2004 4:23 pm    Post subject: Reply with quote

Post the section of the script that's doing this.

If you're messing with the palette, I think I may know what's going on.
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Sun Aug 01, 2004 7:58 pm    Post subject: Reply with quote

Well, here it is:

Code:

showtextbox (46)
wait for textbox
fade screen out (0, 0, 0)
teleport to map (map: bolga town overmap, 38, 18)
focus camera (22, 18)
suspend obstruction
createnpc (8, herox(me)--1, heroy(me), left)
createnpc (4,  22, 18, right) #Four NPCs make the turtle. When it appears
createnpc (5,  23, 18, right) # There is a notate thing and a picture of
create npc (6,  22, 19, right) # The main hero pointed downward.
createnpc (7,  23, 19, right)
play song (song: demon theme)
camerafollowsnpc (5)
wait (15)
fade screen in
walk npc (0, left, 5) #Ignore these. They are town NPCs running from
walk npc (1, left, 5) # The turtle.
walk npc (2, left, 5)
wait (30)
pan camera (left, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 1)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (30)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
pan camera (left, 2, 4)
wait (1)
camerafollowsnpc (5)
wait (1)
pan camera (right, 2, 4)
wait (1)
camerafollowsnpc (5)
walknpc (4, right, 3) #at this point the illusion is gone
walknpc (5, right, 3) 
walknpc (6, right, 3)
walknpc (7, right, 3)
wait for all


Edit: Methinks it has something to do with the focus camera
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junahu
Custom Title: 45 character limit




Joined: 13 Jan 2004
Posts: 369
Location: Hull, England

PostPosted: Mon Aug 02, 2004 2:54 am    Post subject: Reply with quote

When the camera moves too far away from the party leader, glitches like that happen. Move the party leader to somewhere closer to the camera or set the hero's picture as a blank picture
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Mon Aug 02, 2004 11:05 am    Post subject: Reply with quote

Thanx. I now have to re-write that part of the script though.
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