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What the devil?

 
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Tue May 11, 2004 3:09 pm    Post subject: What the devil? Reply with quote

I have a problem and it happens something like this:
Script starts when door is entered. Heroes walk to certain point. Camera pans to giant enemy(made of 4 npcs). Npc says something and kills creature with fireball. Camera pans to heroes. Heroes walk toward enemy. Talk. A battle ensues. After the battle messages. Text box with goto door leads heroes into void space that can be walked into, but, for some reason, you can't even walk in. There's no door there either!

Can someone tell me what's going on and how to fix it? Is there some sorta thing where the OHR doesn't work on zip disks?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue May 11, 2004 10:47 pm    Post subject: Reply with quote

Wait... I don't understand where the problem is.

You had a textbox with a use door conditional, but it sent your party to a black void, which is what you didn't want? Where did you want it to lead?

Remember, by default all doors lead back to door 0 on map 0. Is your map 0 black?


It doesn't matter at all what you are running it off.
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LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Sat May 15, 2004 4:21 pm    Post subject: Reply with quote

Yea, this is late for me, but You can solve the problem of getting stuck with the suspend hero walls or a suspend obstruction if that's a command.

And I think The MC wants you to use the code
Code:

Suspend player
#move to the desired spot
teleport to map (Correct Map #, X#, Y#)
#walk the hero, but suspend walls if they become a problem
Walk Hero (0,up,#)

#Do other stuff here if you want, but that was the basic code#

Resume player


And that should clench it. Sorry if this was more annoying than helpful... Neutral
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Tue May 18, 2004 9:44 am    Post subject: Reply with quote

I wanted the script, door, and textbox(not simultaneously, but working together) to lead back into a certain door. I tried switching the doors around, but I got the same results every time.
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junahu
Custom Title: 45 character limit




Joined: 13 Jan 2004
Posts: 369
Location: Hull, England

PostPosted: Wed May 19, 2004 4:19 am    Post subject: Reply with quote

Try putting a teleport to map (map,x,y) command in your script if you can't get doors to work properly. You won't get the fade out/in effect of doors though.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Wed May 19, 2004 6:30 pm    Post subject: Reply with quote

You could also do this...

Code:
fade screen out (red,green,blue)
teleport to map (map,x,y)
wait (1) # might not be necessary, but it guarantees a smooth transition
fade screen in
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Thu May 20, 2004 3:40 pm    Post subject: Reply with quote

Yes, it would have the same effect. However, I prefer to use a door this time. Thanx for the script though. It might come in handy later.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu May 20, 2004 10:31 pm    Post subject: Reply with quote

I think the wait is misplaced. It should be after the fade screen out to make sure that that happens before the map is changed.

Code:

fade screen out (red,green,blue)
wait (1)
teleport to map (map,x,y)
fade screen in

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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Fri May 21, 2004 3:38 pm    Post subject: Reply with quote

Well, I've never had the problem of the map changing before the screen faded out. I have, however, had the problem of the screen fading in before the map changed, though.
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The Drizz|e
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PostPosted: Sat May 22, 2004 7:36 am    Post subject: Reply with quote

:flamedevil: Wow.
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Eggie




Joined: 12 May 2003
Posts: 904

PostPosted: Sat May 22, 2004 8:44 am    Post subject: Reply with quote

How 'bout you don't spam? It is known that a spammer usually gets a bullet fired in the front of the neck.
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MultiColoredWizard
Come back, baby!
The Breastmaster



Joined: 01 Feb 2003
Posts: 1232

PostPosted: Sat May 22, 2004 8:17 pm    Post subject: Reply with quote

Hm, you can check the IPs on guests, right? I REALLY doubt that was Drizzle saying that. Probably some assface from his school or something.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Mon May 24, 2004 12:29 pm    Post subject: Reply with quote

Actually, you're right. It's not the real Drizzle's IP at all. It's just some moron spammer.
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Mon May 24, 2004 6:48 pm    Post subject: Reply with quote

After carefully analyzing the script, I found out what the problem was:
There was nothing wrong with the teleportation or the door or anything. I just stupidly forgot to write in the camerafollowshero(me) after using the camera functions. Anyways, thanks for your help! Everybody!
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