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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Tue May 11, 2004 3:09 pm Post subject: What the devil? |
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I have a problem and it happens something like this:
Script starts when door is entered. Heroes walk to certain point. Camera pans to giant enemy(made of 4 npcs). Npc says something and kills creature with fireball. Camera pans to heroes. Heroes walk toward enemy. Talk. A battle ensues. After the battle messages. Text box with goto door leads heroes into void space that can be walked into, but, for some reason, you can't even walk in. There's no door there either!
Can someone tell me what's going on and how to fix it? Is there some sorta thing where the OHR doesn't work on zip disks? |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue May 11, 2004 10:47 pm Post subject: |
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Wait... I don't understand where the problem is.
You had a textbox with a use door conditional, but it sent your party to a black void, which is what you didn't want? Where did you want it to lead?
Remember, by default all doors lead back to door 0 on map 0. Is your map 0 black?
It doesn't matter at all what you are running it off. _________________ "It is so great it is insanely great." |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sat May 15, 2004 4:21 pm Post subject: |
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Yea, this is late for me, but You can solve the problem of getting stuck with the suspend hero walls or a suspend obstruction if that's a command.
And I think The MC wants you to use the code
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Suspend player
#move to the desired spot
teleport to map (Correct Map #, X#, Y#)
#walk the hero, but suspend walls if they become a problem
Walk Hero (0,up,#)
#Do other stuff here if you want, but that was the basic code#
Resume player
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And that should clench it. Sorry if this was more annoying than helpful...  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Tue May 18, 2004 9:44 am Post subject: |
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I wanted the script, door, and textbox(not simultaneously, but working together) to lead back into a certain door. I tried switching the doors around, but I got the same results every time. |
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junahu Custom Title: 45 character limit

Joined: 13 Jan 2004 Posts: 369 Location: Hull, England
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Posted: Wed May 19, 2004 4:19 am Post subject: |
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Try putting a teleport to map (map,x,y) command in your script if you can't get doors to work properly. You won't get the fade out/in effect of doors though. _________________
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Wed May 19, 2004 6:30 pm Post subject: |
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You could also do this...
Code: | fade screen out (red,green,blue)
teleport to map (map,x,y)
wait (1) # might not be necessary, but it guarantees a smooth transition
fade screen in |
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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Thu May 20, 2004 3:40 pm Post subject: |
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Yes, it would have the same effect. However, I prefer to use a door this time. Thanx for the script though. It might come in handy later. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu May 20, 2004 10:31 pm Post subject: |
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I think the wait is misplaced. It should be after the fade screen out to make sure that that happens before the map is changed.
Code: |
fade screen out (red,green,blue)
wait (1)
teleport to map (map,x,y)
fade screen in
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_________________ "It is so great it is insanely great." |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Fri May 21, 2004 3:38 pm Post subject: |
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Well, I've never had the problem of the map changing before the screen faded out. I have, however, had the problem of the screen fading in before the map changed, though. |
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The Drizz|e Guest
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Posted: Sat May 22, 2004 7:36 am Post subject: |
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:flamedevil: Wow. |
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Eggie
Joined: 12 May 2003 Posts: 904
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Posted: Sat May 22, 2004 8:44 am Post subject: |
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How 'bout you don't spam? It is known that a spammer usually gets a bullet fired in the front of the neck. |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Sat May 22, 2004 8:17 pm Post subject: |
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Hm, you can check the IPs on guests, right? I REALLY doubt that was Drizzle saying that. Probably some assface from his school or something. |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Dan the Man Entertainment
Joined: 31 May 2003 Posts: 204
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Posted: Mon May 24, 2004 6:48 pm Post subject: |
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After carefully analyzing the script, I found out what the problem was:
There was nothing wrong with the teleportation or the door or anything. I just stupidly forgot to write in the camerafollowshero(me) after using the camera functions. Anyways, thanks for your help! Everybody! |
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