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About experience and such...

 
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Fredde




Joined: 10 Mar 2003
Posts: 2

PostPosted: Fri Jul 09, 2004 12:15 am    Post subject: About experience and such... Reply with quote

Hello! These questions migt sound a bet newbieish, and that's probably 'cause they are:

Is there a way to see how much experience is needed to raise levels? Can this be edited?

If I make it so that on level 1 you have 1 in a stat, and on level 99 you have 99 in that stat, will the stat raise by 1 on each levelup? And if I make it so that on level 99 you have 198 (twice as much as 99) in a stat, will it raise by 2 on each levelup?

As I said, it might sound fairly newbieish, but we've all be newbies, right?
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Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Fri Jul 09, 2004 12:46 am    Post subject: Reply with quote

Don't worry too much about newbie-ish questions. That's part of what the forums are for.

Quote:
Is there a way to see how much experience is needed to raise levels?


In the engine? No. A chart has been posted somewhere but I don't remember where. You could just make your hero a certain level, go into the game and look at his stats to see how much he needs, but if you need to be checking it a lot this would be slow.

Quote:
Can this be edited?


I'm afraid not.

Quote:
If I make it so that on level 1 you have 1 in a stat, and on level 99 you have 99 in that stat, will the stat raise by 1 on each levelup?


No. If you put a small stat into level one and a big stat into level 99, you'll notice a curve on the bottom right hand corner of the screen. That's how the stats increase, on a curve. At first it'll increase slowly and gradually it'll become faster. I don't know the equation myself but I'm sure someone can tell you.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Jul 09, 2004 3:10 am    Post subject: Reply with quote

Having the stat-increase formula won't help you terribly much though. Quoting James:

Quote:

Code:
atlevel = (.8 + now / 50) * now * ((a99 - a0) / 275.222) + a0


where "now" is the current level, "a0" is the stat at level 0 and "a99" is the stat at level 99.



The experience formula is

exp = lastexp * 1.2 + 5

except for level one where exp is 30. lastexp is the experience required last level. Round down. Also, it caps at 1000000. A chart of the first 30 levels:

Level 1 : 30
Level 2 : 41
Level 3 : 54
Level 4 : 69
Level 5 : 87
Level 6 : 109
Level 7 : 135
Level 8 : 167
Level 9 : 205
Level 10 : 251
Level 11 : 306
Level 12 : 372
Level 13 : 451
Level 14 : 546
Level 15 : 660
Level 16 : 797
Level 17 : 961
Level 18 : 1158
Level 19 : 1394
Level 20 : 1677
Level 21 : 2017
Level 22 : 2425
Level 23 : 2915
Level 24 : 3503
Level 25 : 4208
Level 26 : 5054
Level 27 : 6069
Level 28 : 7287
Level 29 : 8749
Level 30 : 10503


Ask if you want the whole thing.
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Fredde




Joined: 10 Mar 2003
Posts: 2

PostPosted: Fri Jul 09, 2004 5:23 am    Post subject: Reply with quote

Thanks for the formulas, they will be quite usefull! The main hindrance in my RPG-making was making sure that I give the monsters the right amount of experience and have the stats increase in a good way. Now that won't be such a problem (hopefully).
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