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		Fredde
 
 
 
  Joined: 10 Mar 2003 Posts: 2
 
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				 Posted: Fri Jul 09, 2004 12:15 am    Post subject: About experience and such... | 
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				Hello! These questions migt sound a bet newbieish, and that's probably 'cause they are:
 
 
Is there a way to see how much experience is needed to raise levels? Can this be edited?
 
 
If I make it so that on level 1 you have 1 in a stat, and on level 99 you have 99 in that stat, will the stat raise by 1 on each levelup? And if I make it so that on level 99 you have 198 (twice as much as 99) in a stat, will it raise by 2 on each levelup?
 
 
As I said, it might sound fairly newbieish, but we've all be newbies, right? | 
			 
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		Iblis Ghost Cat
 
 
  
  Joined: 26 May 2003 Posts: 1233 Location: Your brain
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				 Posted: Fri Jul 09, 2004 12:46 am    Post subject:  | 
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				Don't worry too much about newbie-ish questions. That's part of what the forums are for.
 
 
 	  | Quote: | 	 		  | Is there a way to see how much experience is needed to raise levels? | 	  
 
 
In the engine? No. A chart has been posted somewhere but I don't remember where. You could just make your hero a certain level, go into the game and look at his stats to see how much he needs, but if you need to be checking it a lot this would be slow.
 
 
 	  | Quote: | 	 		  | Can this be edited? | 	  
 
 
I'm afraid not.
 
 
 	  | Quote: | 	 		  | If I make it so that on level 1 you have 1 in a stat, and on level 99 you have 99 in that stat, will the stat raise by 1 on each levelup? | 	  
 
 
No. If you put a small stat into level one and a big stat into level 99, you'll notice a curve on the bottom right hand corner of the screen. That's how the stats increase, on a curve. At first it'll increase slowly and gradually it'll become faster. I don't know the equation myself but I'm sure someone can tell you. | 
			 
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		TMC On the Verge of Insanity
 
 
 
  Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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				 Posted: Fri Jul 09, 2004 3:10 am    Post subject:  | 
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				Having the stat-increase formula won't help you terribly much though. Quoting James:
 
 
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 	  | Code: | 	 		  | atlevel = (.8 + now / 50) * now * ((a99 - a0) / 275.222) + a0 | 	  
 
 
where "now" is the current level, "a0" is the stat at level 0 and "a99" is the stat at level 99.
 
 
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The experience formula is 
 
 
exp = lastexp * 1.2 + 5
 
 
except for level one where exp is 30. lastexp is the experience required last level. Round down. Also, it caps at 1000000. A chart of the first 30 levels:
 
 
Level 1 : 30 
 
Level 2 : 41 
 
Level 3 : 54 
 
Level 4 : 69 
 
Level 5 : 87 
 
Level 6 : 109 
 
Level 7 : 135 
 
Level 8 : 167 
 
Level 9 : 205 
 
Level 10 : 251 
 
Level 11 : 306 
 
Level 12 : 372 
 
Level 13 : 451 
 
Level 14 : 546 
 
Level 15 : 660 
 
Level 16 : 797 
 
Level 17 : 961 
 
Level 18 : 1158 
 
Level 19 : 1394 
 
Level 20 : 1677 
 
Level 21 : 2017 
 
Level 22 : 2425 
 
Level 23 : 2915 
 
Level 24 : 3503 
 
Level 25 : 4208 
 
Level 26 : 5054 
 
Level 27 : 6069 
 
Level 28 : 7287 
 
Level 29 : 8749 
 
Level 30 : 10503 
 
 
Ask if you want the whole thing. _________________ "It is so great it is insanely great." | 
			 
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		Fredde
 
 
 
  Joined: 10 Mar 2003 Posts: 2
 
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				 Posted: Fri Jul 09, 2004 5:23 am    Post subject:  | 
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				| Thanks for the formulas, they will be quite usefull! The main hindrance in my RPG-making was making sure that I give the monsters the right amount of experience and have the stats increase in a good way. Now that won't be such a problem (hopefully). | 
			 
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