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King Sasuke
Ninja prodigy




Joined: 15 Apr 2008
Posts: 105
Location: Hidden Leaf Village

PostPosted: Fri Jun 13, 2008 8:18 am    Post subject: Reply with quote

Oookay... ok I'll fix them. Neutral
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Jun 13, 2008 8:38 am    Post subject: Reply with quote

While you're making changes, try not to have too many enemies with high HP in one battle, especially at the beginning when you only have one character. Either lower the number of enemies in battle to one or two, lower their HP to make groups of three or four easier to handle, or mix up both kinds of enemies for a slight better variety of formations (I recommend doing this for when you get the mage in your party).

You need to give Mage Punch (or whatever it's called) an MP cost, because it's just as strong as Thunder.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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King Sasuke
Ninja prodigy




Joined: 15 Apr 2008
Posts: 105
Location: Hidden Leaf Village

PostPosted: Fri Jun 13, 2008 9:41 am    Post subject: Reply with quote

Thanks Newbie.I will fix that.I didn't know that Magi Fist has 0 mp cost,I'll fix it to.
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King Sasuke
Ninja prodigy




Joined: 15 Apr 2008
Posts: 105
Location: Hidden Leaf Village

PostPosted: Fri Jun 13, 2008 9:49 am    Post subject: Reply with quote

Alright Surlaw, I will fix the text boxes, and menus.
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Fri Jun 13, 2008 12:28 pm    Post subject: Reply with quote

Talking about speed, how about a global bitset that reduces the heroes' speed depending on the number of heroes in battle?
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Jun 13, 2008 1:18 pm    Post subject: Reply with quote

Until that bitset is added, you can work around using plotscripting by making it a map autorun script that has a while loop that checks to see if you've changed the number of people in your party, and adds a speed amount to both the current speed and the maximum speed based on that:

1 person: +18 speed
2 people: +8 speed
3 people: +3 speed
4 people: +0 speed
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Jun 13, 2008 1:41 pm    Post subject: Reply with quote

Newbie_Power wrote:
Until that bitset is added, you can work around using plotscripting by making it a map autorun script that has a while loop that checks to see if you've changed the number of people in your party, and adds a speed amount to both the current speed and the maximum speed based on that:

1 person: +18 speed
2 people: +8 speed
3 people: +3 speed
4 people: +0 speed


Good idea-- but this seems much better suited to be run from an "instead of battle" script, rather than a while loop in a map autorun.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Jun 13, 2008 1:47 pm    Post subject: Reply with quote

I forgot about instead battle. I only remembered "after battle".
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Fri Jun 13, 2008 4:25 pm    Post subject: Reply with quote

Could you post some screens of the new Unur village?

You should probably update the inside of Mayer Havin's house, at least fix the shadows so that they aren't each different in color.

Also, I'm sure everyone's noticed, but inside the thug hideout you use the same backdrop as used in the forests.

That is all. Happy
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King Sasuke
Ninja prodigy




Joined: 15 Apr 2008
Posts: 105
Location: Hidden Leaf Village

PostPosted: Sun Jun 15, 2008 4:40 pm    Post subject: Yo Ghost... Reply with quote

Yo Ghost has been changed, and posted on the game list please download it and tell me what you think of it in Review Wars.
YAY!YAY! Big grin Big grin Big grin
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DragonBlood




Joined: 07 Apr 2008
Posts: 83
Location: Prattville, AL

PostPosted: Sun Jun 15, 2008 5:03 pm    Post subject: Reply with quote

Why don't you make a journal for your game?
There, you can get criticism and help, as well as talk about
your game, all in one place.

Oh, and about your game-

* You fixed the encounter rate, that's a plus.

* You fixed some stuff aesthetically, like the indoor shadows and the ladder at the thug hideout, that's a plus.

* The hero now gets a stick, that's also a plus.

* Unur village looks a bit better, another plus.

* And a bit of other stuff, which gets you a plus.


Although some stuff you added needs help-

* Get rid of the golden rocks, they don't fit in, at all.

* The floor at Mayor Havin's house is very distracting, cut down the contrast on it a bit.

* The cliffs are downright terrible, the way you have them set up makes them appear as walls. Get rid of them, or fix them.

* There are still several typos in your game's text, that need fixing.

* The holes you have placed are too uniform, spread them out some, and give them different positions.

Your update is an improvement, but you have also created a bunch of flaws, be sure to fix those.
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King Sasuke
Ninja prodigy




Joined: 15 Apr 2008
Posts: 105
Location: Hidden Leaf Village

PostPosted: Mon Jun 16, 2008 7:52 am    Post subject: Reply with quote

Thanks I'm gonna work on some more stuff like: Getting more weapons andlearning new moves to. Also I plan on adding some more storyline!
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King Sasuke
Ninja prodigy




Joined: 15 Apr 2008
Posts: 105
Location: Hidden Leaf Village

PostPosted: Thu Oct 16, 2008 5:55 pm    Post subject: Reply with quote

... This pains me to say... Neutral I..have aborted Yo Ghost. I am sorry. No it wasn't a computer crash or anything of the sort. I am no longer making games that involve blood,cussing, and magic. Nor will i play them.I plan on starting a new project. I have no name yet.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Thu Oct 16, 2008 6:08 pm    Post subject: Reply with quote

Note from Castle Paradox Administration:
This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Thu Oct 16, 2008 6:11 pm    Post subject: Reply with quote

King Sasuke wrote:
I have no name yet.


Yes, you do.


Sorry, I couldn't help myself.
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