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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Jul 11, 2008 7:10 pm Post subject: *heavy breathing* Omigosh. I have a new demo! |
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Demo of my latest work. It's a revamp of an earlier work!
http://www.geocities.com/shawn_john666/EONOST/WickedWoodsRevamp.mid
Wait a few measures. I haven't added the percussion in the empty spaces yet.
EDIT : I added the percussion and changed the instruments.
BONUS TRACK!
EDIT: Full version. Just adding percussion creates an awesome, driving effect in my opinion.
http://www.geocities.com/shawn_john666/EONOST/haunting_melody2.mid
Comments appreciated.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
Last edited by LeRoy_Leo on Wed Sep 17, 2008 1:25 am; edited 3 times in total |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sat Jul 12, 2008 2:28 am Post subject: |
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Almost forgot, check out the music page. Go to page 4 and scroll to the bottom, please. ^-^
http://www.castleparadox.com/songlist.php _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Inferior Minion Metric Ruler

Joined: 03 Jan 2003 Posts: 741 Location: Santa Barbara, CA
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Posted: Sat Jul 12, 2008 2:15 pm Post subject: |
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This link might be more helpful: http://www.castleparadox.com/search-userssongs.php?u=338.
If you go to your user profile, there is a link for all your games, songs, and reviews.
Welcome back Leroy, long time no see. _________________
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sat Jul 12, 2008 2:44 pm Post subject: |
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My good friend IM.
Well, I'm really just going to be watching a couple areas of the forum, but I'll try to contribute more of my work to the collection for a while.
I'm really concentrating on a project with Minnek and a few other people that involves a lot of concept drawings and planning still.
BTW, I am going through and rating all of the songs in the song list. Looks like there is a lot of balancing to be done.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Wed Jul 16, 2008 3:48 pm Post subject: |
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Overall, the stuff is alright in my opinion, with the haunting melody being the best of the two (even though it is quite short).
The Wicked Woods just doesn't sound right to me. The first 30-40 seconds sound alright, but when both instruments start to get really high it seems out of place. When I think of a "wicked" woods, I don't think of a cutesy part between brass/wooded instruments. Then again, this might be what you are going for.
The haunting melody is nice, but I think it would sound a little bit better if the secondary part's last notes were held out a tad bit longer. Also, if you could somehow lengthen the whole piece a bit, I think it could be a really nice sounding piece.
Just my 2 cents bro. _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Jul 16, 2008 5:05 pm Post subject: |
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very insightful, Meatball.
Tell me if these instruments work better. I didn't like the brass much either.
I also added a percussion track.
http://www.geocities.com/shawn_john666/EONOST/WickedWoodsRevamp.mid _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
Last edited by LeRoy_Leo on Sun Jul 20, 2008 8:07 pm; edited 1 time in total |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Sun Jul 20, 2008 7:46 pm Post subject: |
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Ah, a battle version of the theme. Not complete, though. Not in the slightest!
Before listening to this rendition of the Wicked Woods theme, keep a couple things in mind. First, it's supposed to sound like it slows it's tempo in the middle from a charge to a sort of march. The transition back into the charge is wobbly and weird, which is the effect I was going for. Think of weakened heroes just barely defending against the last attack wave and then suddenly needing to take flight again.
http://www.geocities.com/shawn_john666/EONOST/WickedWoodsBattle.mid
I like how the Timpani sort of created harmony, which is weird... I might add a deeper Drum sound in there to make it sound more dramatic, as well as a constant ticking rythm track or something. It loops VERY strangely. My transition at the end is to blame for that. Haha! This song will eventually have more parts in it than I dare count.
Any advice? _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Meatballsub Divine Bovine

Joined: 16 Jun 2003 Posts: 437 Location: Northwest Georgia
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Posted: Tue Jul 22, 2008 3:46 pm Post subject: |
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I think it could shape up into a nice little piece, although i'm not a huge fan of the orchestral hit patch on that part for some reason. I don't really know what or if any other instrument patch would sound better though.
Let me know when you add some more meat to it though, especially the second half. I look forward to hearing what you come up with. _________________ MOCBJ Software - My Games
The Hamster Wheel - OHRRPGCE Information Database |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Jul 23, 2008 9:31 pm Post subject: |
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Something just dawned on me...
What is everyone using to listen to the music?
Is it being opened in Windows Media player or is it being opened in Quicktime...
I found that Windows Media player plays it MUCH better than Quicktime? Or maybe Winamp?...
It's sickening and insulting to my ability that Quicktime MURDERS my art. It makes it so much worse in quality... Not to mention some instruments are louder where they should be quieter.
So, please, PLEASE don't listen to them with Quicktime.
I haven't tested Winamp yet...
Anyway, download them and play them on Media player and then delete them if you have to. The quality is so much better on Media Player.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Jul 24, 2008 8:34 am Post subject: |
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Midis can never be trusted to play exactly the same on different computers and on different programs. Just because it sounds good on your Windows Media Player, that is not a guarantee that it will sound good on other people's Windows Media Player. WMP uses the MIDI synths that it has available to it, which may vary depending on your windows version, your soundcard driver, and possibly even on other factors.
The only way to be ABSOLUTELY CERTAIN that a MIDI file will play EXACTLY as you want to to play is to convert it into a non-synth MP3 or OGG (and even the MIDI converter you use may have its own limitations on synth quality) |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Jul 25, 2008 8:56 am Post subject: |
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So my music is screwed, basically. I appreciate the info, James. I will cherish it forever and ever, like a worn and tattered stuffed animal friend and go cry into it in a corner until I learn to transpose into Mp3 format.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Fri Jul 25, 2008 9:50 am Post subject: |
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Oh, now that the band's cd is finally finished and being released tonight (more like escaped), I'll devote some time to listening to your recently uploaded tracks. _________________ SACRE BLEU!
|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury! |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Fri Jul 25, 2008 6:09 pm Post subject: |
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I feel so loved.
Sounds good.
I responded. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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