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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Sat Mar 10, 2007 5:13 pm Post subject: |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Sat Mar 10, 2007 5:33 pm Post subject: |
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It is an Earth Golem. Partially protruding out of the ground as you can see. Throws rocks, pounds ground to make rocks fall, and punches you as it sees fit. It has slightly above average HP with good attack and good defense, but is slow to move. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

Last edited by Onlyoneinall on Sat Mar 10, 2007 8:08 pm; edited 1 time in total |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Mar 10, 2007 6:01 pm Post subject: |
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OOIA, can you black-outline your sprite? I'm trying to maintain at least a minimal graphical consistency between enemies. _________________
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Mar 10, 2007 7:07 pm Post subject: |
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Oh, I see that now.
Hmm, I think it would look better fully outlined, though. If it's not too much trouble, would you mind drawing the outlines so I can compare the two? _________________
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sat Mar 10, 2007 7:15 pm Post subject: |
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| I would mostly use black to define the arm as a separate limb more, and some black lines in the middle of where you used thick dark brown lines instead of a 1-pixel wide dark brown line when defining the rockiness of it. |
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Joe Man

Joined: 21 Jan 2004 Posts: 742 Location: S. Latitude 47°9', W. Longitude 123°43'
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Posted: Sat Mar 10, 2007 7:32 pm Post subject: |
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| PHC wrote: | | Joe Man wrote: |
This one's for Ysoft and PHC |
Holy Jesus, I never expected this. |
Like it? _________________ "Everyone has 200,000 bad drawings in them, the sooner you get them out the better."
~Charles Martin Jones
Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Sat Mar 10, 2007 8:39 pm Post subject: |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sat Mar 10, 2007 8:49 pm Post subject: |
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| Ok, that's better, but remove some of the black lining on the right side of the body. The black lines look good where you had dark brown lines that were 3 pixels across, but you put black lines where they don't divide very well and flow. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sat Mar 10, 2007 9:05 pm Post subject: |
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Hmm, it's a definite improvement, though. _________________
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sun Mar 11, 2007 7:48 am Post subject: |
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| I think the golem would look a little more defined if there was more contrast in the shades of brown. As of now, they kind of blend together. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Mar 11, 2007 9:08 am Post subject: |
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That's easily solved on import, though. _________________
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Joe Man

Joined: 21 Jan 2004 Posts: 742 Location: S. Latitude 47°9', W. Longitude 123°43'
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Posted: Sun Mar 11, 2007 8:16 pm Post subject: |
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Should we have taken into consideration a certain palette? I didn't.
Mr. Moon _________________ "Everyone has 200,000 bad drawings in them, the sooner you get them out the better."
~Charles Martin Jones
Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Mar 11, 2007 11:05 pm Post subject: |
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If you care, the palette is the one used in the latest version of Darkmoor Dungeon. There's no guarantee that I'll be strictly adhering to your palette, however (as in the case of OOIA's Earth Golem, which I might recolor for contrast). _________________
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Mon Mar 12, 2007 7:41 am Post subject: |
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Spawn Of Sun
This son of the Sun has fallen from the heavens, lost its memory, and can recall neither the reason for its head's disembodiment nor the reason for its being on fire.
In its terrible condition fear and confusion, the creature thrashes around the battlefield, decimating those who stand in its path.
This fellow will pretty much have a random array of attacks ranging from attacks that barely hit the heroes to attacks that will actually hurt itself.
Hurting it will actually increase its strength (Some invisible enemy checks for the damage done periodically?).
So I imagine that it can be defeated by allowing it to kill itself as you wait patiently.
Ah herm...At the suggestion of a friend...
...Guess who?
This one will straight out kick your ass. |
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