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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Wed Jan 24, 2007 4:26 pm Post subject: Idea for Map Bitset |
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So I was just working on W:P1 today...
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... okay, you can pick your jaws off the floor. Yes I'm still working on it.
Anyway, I was just working on it today, thinking how much easier it would be for my scripts if maps could have a "Previous" bitset for music in addition to the -none- and specific songs it already sports. When set to "Previous", a map would not have a default song (like with -none-) but instead of playing nothing it would continue playing whatever song is already being played, or whatever song the previous map was playing.
Specifically what I have in mind is that I can trigger a 'hurry up' song and then have it continuously play as I navagate between two maps. If I do it via plotscripts, the song stops, starts playing the map's default song, stops, then starts playing the song listed in the plotscript. It kinda ruins the mood when the song stops. _________________ LJ.Art
SD - Ten creatures remaining. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Jan 24, 2007 7:27 pm Post subject: |
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That's a very good idea. I second that. A switch between maps alone is often somewhat jarring, and the effect can be even further exacerbated by a sudden drop in the music. That sort of effect can be devastating to the drama you try to create with music. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Wed Jan 24, 2007 9:19 pm Post subject: |
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I actually asked James for this over 6 years ago. He said he'd put it in, but hasn't yet... _________________ Tower Defense Game |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Jan 24, 2007 11:51 pm Post subject: |
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Battles could use this feature, too. Final Fantasy games don't tend to switch music during escape sequences, even for battles. _________________
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Thu Jan 25, 2007 2:33 am Post subject: |
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You can stop the music from stopping/playing when changing map with the 'plot:suspend map music' command, which was added in 'Serendipity', after you requested it. It doesn't affect battle music. Maybe another command for that.
It sounds like it would be a good idea to change "none" to "silence" and add "none set". _________________ "It is so great it is insanely great." |
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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Thu Jan 25, 2007 10:30 am Post subject: |
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What'd also be nice is 1) an update to HssEd, which I use the context help to remind me of the proper syntax for certain commands, and 2) this board starts emailing me again when someone replies to a topic I posted in. I didn't even know anyone replied to this topic until I came here. _________________ LJ.Art
SD - Ten creatures remaining. |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Thu Jan 25, 2007 1:59 pm Post subject: |
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I think at this point James is never going to update HSSed (it's still useful). The only thing I would want fixed is the fact that it still says "Remotepad" in the taskbar and the bug where it can't remember the location of the compiler in WinNT/XP/Vista.
Syntax highlighting would also be cool but probably beyond the scope of what James wanted it to do.
Remotepad is awesome for working on PHP scripts |
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Komera

Joined: 07 Feb 2003 Posts: 711
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Posted: Thu Jan 25, 2007 4:01 pm Post subject: |
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That would be a goodie, but all I really want is an updated context help. Updating the context help would serve to remind me of the existance of the newer commands. _________________ LJ.Art
SD - Ten creatures remaining. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Jan 25, 2007 4:04 pm Post subject: |
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The Mad Cacti wrote: | You can stop the music from stopping/playing when changing map with the 'plot:suspend map music' command, which was added in 'Serendipity', after you requested it. It doesn't affect battle music. Maybe another command for that.
It sounds like it would be a good idea to change "none" to "silence" and add "none set". |
That would be a groovy feature. It ought to be in bugzilla :)
Komera wrote: | What'd also be nice is 1) an update to HssEd, which I use the context help to remind me of the proper syntax for certain commands, and 2) this board starts emailing me again when someone replies to a topic I posted in. I didn't even know anyone replied to this topic until I came here. |
I still have the source code for remotepad somewhere, but it was written for Delphi 4, which is pretty ancient. I will not be updating it anymore myself.
I think it would be easier to hack together a HamsterSpeak editor with syntax help from scratch. Or maybe a plugin for scite or some other decent programmer's editor. |
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FyreWulff Still Jaded

Joined: 02 Apr 2005 Posts: 406 Location: The Internet
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Posted: Thu Jan 25, 2007 4:18 pm Post subject: |
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I tried making a syntax file for EditPlus, but that costs money or it locks you out after 30 days.
Plus I couldn't get it to highlight both "begin,end" and (, ) for some reason.
My favorite feature of HSSed is the syntax help, especially since you can extend it by modifying the dictionary files. It's allowed me to use as a cheatsheet when plotscripting. |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Sun Feb 04, 2007 2:45 pm Post subject: |
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Onlyoneinall wrote: | Woah!
Erm..
Komera, check the latest nightly and it's whatsnew.txt file. I believe your prayers have now been answered. :) |
I just read the whatsnew.txt file and I'm surprised that the next version can play MP3s. Not that I use the Ohrrpgce anymore (except for Wingedmene), but it's interesting because those old Ohr FAQs said something like "No, the Ohrrpgce will never ever have MP3 support!". _________________ Tower Defense Game |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun Feb 04, 2007 3:51 pm Post subject: |
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Rinku wrote: | Onlyoneinall wrote: | Woah!
Erm..
Komera, check the latest nightly and it's whatsnew.txt file. I believe your prayers have now been answered.  |
I just read the whatsnew.txt file and I'm surprised that the next version can play MP3s. Not that I use the Ohrrpgce anymore (except for Wingedmene), but it's interesting because those old Ohr FAQs said something like "No, the Ohrrpgce will never ever have MP3 support!". |
Those FAQs were refering to the QuickBasic version of the OHR, which had no hope of ever supporting MP3. The modern version is a 32-bit native program (thanks to the work of Simon Bradley who rewrote the whole assembly library himself), so doesn't have those limitations. _________________ "It is so great it is insanely great."
Last edited by TMC on Sun Feb 04, 2007 3:56 pm; edited 1 time in total |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Feb 04, 2007 3:56 pm Post subject: |
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Yes. OHRRPGCE finally decided that 640K was not enough for everyone. |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Sun Feb 04, 2007 3:59 pm Post subject: |
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So Rinku and his gang are just freeloaders now? |
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