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shonjuku

Joined: 13 Apr 2006 Posts: 26 Location: Idaho, USA
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Posted: Sun Apr 23, 2006 1:34 am Post subject: fear |
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| Quote: | | Oh, just give it time. We've yet to disappoint. |
Don't begin to think that fear itself will be able to drive me away... Perhaps if I felt unwelcome it would be a different story, but as of yet that doesn't seem to be the case. Still, back to the topic that originated this seemingly innocent Alabama In-Breeding of thought... Anymore do's and dont's to share with the class? _________________ "Never sacrifice the thrills of living for the security of existence" |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Sun Apr 23, 2006 6:03 am Post subject: |
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The store is closed on Tuesdays. So you can't get in in the Tuesday edition.
(For the life of me I don't know how I know this, since I don't think I ever played the game. It was probably CN who told me about it.) _________________
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Sun Apr 23, 2006 9:54 am Post subject: |
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Although he promised an upstairs and kickass stuff for the 2nd edition, we got jacked. _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Sun Apr 23, 2006 10:16 am Post subject: Re: fear |
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| Note from Castle Paradox Administration: | | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Wed May 17, 2006 12:10 am Post subject: |
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Do have a decent storyline, which keeps the player interested in the game even, that certain boredom might strike at sometimes.
Do use devious, unexpectable turns in the plot, but don't overuse it, making the plot finally too bizarre.
Don't make the player figure out the end right at the beginning.
Don't let the player get hit by everything at once. _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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