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new contest ideas?
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The Wobbler




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PostPosted: Mon Jun 06, 2005 4:46 pm    Post subject: Reply with quote

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Mike Caron
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PostPosted: Tue Jun 07, 2005 7:10 am    Post subject: Reply with quote

PHC wrote:
YES, THAT CONTEST WOULD BE RESERVED FOR PLOTSCRIPTERS. Why the fuck is that even an issue?


I don't think he ever intended it to be an issue. My, you seem to shout a lot for no reason.

PHC wrote:
We're not going to start dumbing down contests for everyone too stupid or lazy to do anything. YES, A PLOTSCRIPTING CONTEST IS FOR PLOTSCRIPTERS. A MUSIC CONTEST ALSO INVOLVES MUSIC.


When did anyone say that? Neutral
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Moogle1
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PostPosted: Tue Jun 07, 2005 8:22 am    Post subject: Reply with quote

Raekuul wrote:
Wouldn't the mouse thing be reserved to plotscripters/plotscriptors?


lol internet
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The Wobbler




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PostPosted: Tue Jun 07, 2005 9:11 am    Post subject: Reply with quote

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Shadowiii
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PostPosted: Tue Jun 07, 2005 10:16 am    Post subject: Reply with quote

I'm so confused.
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LeRoy_Leo
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PostPosted: Tue Jun 07, 2005 10:45 am    Post subject: Reply with quote

Shadowiii: CHAOS!!! :flamedevil: :flamedevil: :flamedevil:

To whom it may concern: To prevent the instance of saying something "borderline retarded", try reading the thread again for a more thorough comprehension of it's contents. If you don't have time to post something relevant, then use the little time you have to read the thread over. And I really need to take my own advice sometimes, then PHC wouldn't feel so inclined to shoot it down... It really is good advice. Sad...
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rpgspotKahn
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PostPosted: Tue Jun 07, 2005 11:05 am    Post subject: Reply with quote

I think that a contest where people are given an .RPG file with a maptile set and a few walkabout graphics to make a game consisting on a limit of 2 maps.

They may do what they want with the stuff given - They may not alter or add to the maptiles or walkabouts. They may only make everything else as long as it stays within the 2 map boundary...

They best story/gameplay/game wins... Its more on how you design your game than concentrating on graphics.
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Blue Pixel
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PostPosted: Tue Jun 07, 2005 11:07 am    Post subject: Reply with quote

that sounds cool. althought it kinda reminds me of that weird mushroom game.
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The Wobbler




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PostPosted: Tue Jun 07, 2005 11:30 am    Post subject: Reply with quote

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Ssalamanderr
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Joined: 14 Feb 2003
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PostPosted: Tue Jun 07, 2005 6:50 pm    Post subject: Reply with quote

If it means I don't have to make maptiles, I'll do it.
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Iblis
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PostPosted: Tue Jun 07, 2005 7:05 pm    Post subject: Reply with quote

I would also quite like to see the "do more with less" contest again. However I don't like idea of just supplying everyone with the same graphics. It'd just get too repetetive.
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Mike Caron
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PostPosted: Wed Jun 08, 2005 4:59 am    Post subject: Reply with quote

Or, here's a new twist on that idea: Do Less with More. You'd be allowed to use as many walkabouts, heros, etc. as you want (and, even encouraged to!), but you can only use them once (or comprable).
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rpgspotKahn
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Joined: 16 May 2004
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PostPosted: Wed Jun 08, 2005 9:14 am    Post subject: Reply with quote

Quote:
Or, here's a new twist on that idea: Do Less with More. You'd be allowed to use as many walkabouts, heros, etc. as you want (and, even encouraged to!), but you can only use them once (or comprable).


The whole point of my contest idea (Well, seems its been done before) was that people could do less work - Not more.

I rate that even though the graphics may be repetitive - The contest idea is to judge a game creator on his story/gameplay issues rather than graphics. They are just there to make the game look pretty during judging.
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TMC
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PostPosted: Fri Jun 10, 2005 7:27 pm    Post subject: Reply with quote

There's a certain type of graphics that doesn't get repeatitive after the zillionith use, AND doesn't take any time to draw. With the advent of strings, ASCII graphics can now become a reality!
(Yes, I know there was a game once that tried it with maptiles)


Hahahaha, I'll have to create a public domain ascii graphics engine for Rusalka.
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