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new contest ideas?
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Raekuul
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PostPosted: Sat May 07, 2005 12:10 pm    Post subject: Reply with quote

You misread me. The current OHR is limited in all respects, while I think the OHR Developer community (or something) is working on a way around the dos Real-Mode limitations as well as the maximum variable thingy for whatever it was James used to build this with in the first place. That's what I ment. It has very little to do with plotscripting commands in this case.
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rpgspotKahn
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PostPosted: Sat May 07, 2005 12:14 pm    Post subject: Reply with quote

I think that the way contests could be run and contests themes be choosen could be greatly affected by the new developed OHR system.

I know moogle hates references to the new engine - because of course it is not out yet and there is no definite that it ever shall be.
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Mike Caron
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PostPosted: Mon May 09, 2005 2:59 am    Post subject: Reply with quote

Actually the OHR Developer Community (note the capitals) is just a site where programmers can get together to improve the OHR, or a port of the OHR.

And, don't plan anything around a new engine. It's not coming out any time in the near future.

Chris98: I'm not sure what your idea is, but it may be possible.
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Gizmog1
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PostPosted: Sun May 22, 2005 8:57 pm    Post subject: Reply with quote

I'd like to see a contest sometime soon that sees who can make the best use of the OHR's new features. Like, everytime James releases an official version, we all have 17 days to make the best game possible using as many of the new plotscripting commands and features as possible.

Also, given the recent implementation of mouse support, a contest to see who can make the most fascinating mouse driven game would be intriguing.
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Blue Pixel
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PostPosted: Thu Jun 02, 2005 11:40 am    Post subject: Reply with quote

Gizmog1 wrote:
I'd like to see a contest sometime soon that sees who can make the best use of the OHR's new features. Like, everytime James releases an official version, we all have 17 days to make the best game possible using as many of the new plotscripting commands and features as possible.

Also, given the recent implementation of mouse support, a contest to see who can make the most fascinating mouse driven game would be intriguing.

i woudnt be good at that. im still using the 2003 version. i might update it to the next vesion when it comes out.
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The Wobbler




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PostPosted: Thu Jun 02, 2005 11:53 am    Post subject: Reply with quote

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Blue Pixel
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PostPosted: Sun Jun 05, 2005 12:06 pm    Post subject: Reply with quote

Gizmog1 wrote:
I'd like to see a contest sometime soon that sees who can make the best use of the OHR's new features. Like, everytime James releases an official version, we all have 17 days to make the best game possible using as many of the new plotscripting commands and features as possible.

that is. moron.
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The Wobbler




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PostPosted: Sun Jun 05, 2005 12:50 pm    Post subject: Reply with quote

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Blue Pixel
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PostPosted: Sun Jun 05, 2005 1:15 pm    Post subject: Reply with quote

??? i have no idea what you are talking about.
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Jack
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PostPosted: Sun Jun 05, 2005 1:21 pm    Post subject: Reply with quote

Quote:
a pointless and shitty response.

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Rolling Stone
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PostPosted: Sun Jun 05, 2005 1:34 pm    Post subject: Reply with quote

It's not like you need to pay money and register the new custom.exe. The only reason to not DL each new update is this: You don't use OHR. If you don't use OHR, you reall have no reason to be at CP.
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Mike Caron
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PostPosted: Sun Jun 05, 2005 1:41 pm    Post subject: Reply with quote

That's so not true.

There's laziness.
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Raekuul
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PostPosted: Mon Jun 06, 2005 2:10 pm    Post subject: Reply with quote

Fernurion wrote:
Maybe a contest dedicated to puzzle games. The OHR does lend itself to the creation of such games. Sheep Rancher for instance. Aside from that, there is always art and composer competitions, as well as games that must contain certain elements or themes, for example, the game may have to have a toaster (or something equally irrelevent) in it somewhere.


I like. I'd actually enter that.


PHC wrote:
Quote:
i woudnt be good at that. im still using the 2003 version.



What the hell is the point of this reply?

I think the idea of a contest based around the new mouse commands would be fun. I'd probably just end up making some kind of sequel/remake for Walrus Chef, but maybe that's a good thing.


Some of the older versions don't allow for certain things. I came in during the "Wolfwood" era, and there's been a L-O-T of changes since then. Maybe we discussed something that he/she/it can't do? The mouse thing wasn't even implemented until Quaternion. I haven't even got Quaternion yet (Stupid library computers and lousy restriction).
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The Wobbler




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PostPosted: Mon Jun 06, 2005 2:56 pm    Post subject: Reply with quote

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Raekuul
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PostPosted: Mon Jun 06, 2005 3:21 pm    Post subject: Reply with quote

You people as in everyone in the thread, or just you people as in myself, yourself, and the_dude257?

Can we just stop that discussion before it turns into a flame war? I just burnt my hands typing that. Wouldn't the mouse thing be reserved to plotscripters/plotscriptors? I still think that the themes one is good. So good that I think we already have that: Human Day.
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