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new contest ideas?
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Gizmog1
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Joined: 05 Mar 2003
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PostPosted: Fri May 06, 2005 10:04 am    Post subject: Reply with quote

You've got one volunteer right here. No coffee, but some Mountain Dew'd help me through the tight spots.
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Tsunamidog
banned...but not really.




Joined: 14 Sep 2004
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Location: right behind you....

PostPosted: Fri May 06, 2005 12:15 pm    Post subject: Reply with quote

*raises hand*

Speaking of lack of sleep, there was this one guy, in Pennsilvania, who played a computer game for three days straight, had snacks and drinks, but never slept, and then just dropped dead.

I'll try it though.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
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PostPosted: Fri May 06, 2005 2:41 pm    Post subject: Reply with quote

Meh, you hear that occuring all the time in internet cafes, especially in korea.

Has everyone forgotten that harlock has already pioneered, and acording to him lasted 10 days, most of which he spent halucinating?
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
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Location: Lurking In The Bushes!

PostPosted: Fri May 06, 2005 3:03 pm    Post subject: Reply with quote

Forgotten? How the hell could I forget? He came into #Sew this morning and gave me some pointers. This would be a terrific contest methinks: Seeing who could stay in IRC the longest period of time, awake. We'd have checkins every hour or so to be sure, and we'd see who HAS WHAT IT TAKES.
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Jack
the fool




Joined: 30 Jul 2004
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PostPosted: Fri May 06, 2005 6:02 pm    Post subject: Reply with quote

oh i could definitly pull this off during the summer. just give me a pack of surge (if you can find any), and a large list of SNES rpgs, and i'm sure i could pull it off.
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
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PostPosted: Fri May 06, 2005 7:54 pm    Post subject: surge Reply with quote

heh i remember surge. im lacking sleep right now Ha ha ha! . (its like 1 in the morning on the east coast) WOW i just got a better idea for a contest... remake real games OHR style. you would chose an already made rpg. (like ff10, star ocean, ect) and remake the whole game using the OHR system. it might take a loooOOOOoong time thought.
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
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PostPosted: Fri May 06, 2005 8:12 pm    Post subject: Re: surge Reply with quote

the_dude257 wrote:
remake real games OHR style


I would second this idea, as I would very much so like to see Katamari Damacy OHR as well.
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
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PostPosted: Fri May 06, 2005 8:56 pm    Post subject: Reply with quote

(Never mind that it's practically impossible.)
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
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PostPosted: Fri May 06, 2005 9:19 pm    Post subject: Reply with quote

actually.....

You push around a NPC on the map and have to get it to a set amount of "weight". When it touches another NPC, it adds that to the "weight" and changes the ball slightly to reflect that. Each NPC has a different weight, and when the ball hits that weight you progress to the next level. If the ball is OVER a certain limit when that happens, you insted lose a life/go back a level.

It could be done, just not very well.
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TMC
On the Verge of Insanity




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PostPosted: Fri May 06, 2005 9:57 pm    Post subject: Reply with quote

I had been thinking about the possibility of emulating Super Metroid on the OHR... in my opinion, it could be recreated exactly as it is on the SNES, except for a low frame rate in places, and no xray scanner type effects.
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Blue Pixel
SPY SAPPIN MAH FISH SANDWICH




Joined: 22 Apr 2005
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PostPosted: Sat May 07, 2005 2:38 am    Post subject: metoid Reply with quote

metroid would be hard thought because it a platform style game. it would be easer to use game maker 6 but thats another story...(like how id didnt sleap at all last night Big grin )
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TMC
On the Verge of Insanity




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PostPosted: Sat May 07, 2005 4:00 am    Post subject: Reply with quote

aww, a bit of plotscripting will fix that...


...at a massive decrease in speed.
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chris98




Joined: 23 Feb 2005
Posts: 114
Location: On Jupiter, My rubber Boobie, s45 h79

PostPosted: Sat May 07, 2005 5:42 am    Post subject: Reply with quote

Would it be possible to plotscript a game as such:
NPC that brings up a cheat menu.
Cheat menu modified with pre-defined passwords.
1 Blank Map, a certain combination of passwords would be tagged in such a way that it runs a script that changes each individual maptile into a new one, and rewall it.
Potentially, 35565 worlds possible like this.

If so I will use this method to make an OHR .hack game, truer to the series than the existing one, after completion of Cair Navon.
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Raekuul
Delicious!




Joined: 31 Mar 2004
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PostPosted: Sat May 07, 2005 10:30 am    Post subject: Reply with quote

Gizmog1 wrote:
Forgotten? How the hell could I forget? He came into #Sew this morning and gave me some pointers. This would be a terrific contest methinks: Seeing who could stay in IRC the longest period of time, awake. We'd have checkins every hour or so to be sure, and we'd see who HAS WHAT IT TAKES.

I can't enter that one, I have little micro-naps after the first 20 hours, plus I'd have to be at my Grandma's again to even stand a chance. Strict parents, y'know.
chris98 wrote:
Would it be possible to plotscript a game as such:
NPC that brings up a cheat menu.
Cheat menu modified with pre-defined passwords.
1 Blank Map, a certain combination of passwords would be tagged in such a way that it runs a script that changes each individual maptile into a new one, and rewall it.
Potentially, 35565 worlds possible like this.

If so I will use this method to make an OHR .hack game, truer to the series than the existing one, after completion of Cair Navon.

Wouldn't you need an unlimited hack of the OHR to do that many sub-maps, arrays, etc?
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chris98




Joined: 23 Feb 2005
Posts: 114
Location: On Jupiter, My rubber Boobie, s45 h79

PostPosted: Sat May 07, 2005 10:38 am    Post subject: Reply with quote

So it is impossible with existing plotscripting commands... what's the closest I can get with plotscripting then?
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