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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Apr 14, 2005 8:51 am Post subject: |
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This would've been better as an addition to the plotscript library, IMO, but I guess it works for the FAQ. *shrug* _________________
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Thu Apr 14, 2005 10:19 am Post subject: Let's put it in a library then! |
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| I am not against putting the scripts in a library. Do you know who should have been contacted ? |
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Thu Apr 14, 2005 10:21 am Post subject: Sorry for my bad english |
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Sorry!
I meant of course "who should be contacted ?"
By the way why is it better to post the script in a library ? |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Thu Apr 14, 2005 11:18 am Post subject: |
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Simply because that's where everything else of that sort is. Since I'm in charge of the library, all you have to do is say the word (and wait; I'm lazy). _________________
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bis_senchi

Joined: 08 Jun 2004 Posts: 460 Location: Reims, France
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Posted: Thu Apr 14, 2005 10:26 pm Post subject: No problems! |
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You can insert the scripts that allows the player to be followed by npcs in your plotscript library. No problems!
Feel free to add all the needed comments by # so that the player can safely use it. (For example #this is one is an key is pressed script or informations about the tag effects-> If tag is on, the npc follow you)
Tell me is there are parts that you can't understand.
Here is the link again :
http://gilgamesh.dnsalias.org:8080/wiki/ohrrpgce/index.php/How_do_I_make_one%2C_two%2C_or_three_NPCs_follow_the_hero%3F
Thanks for proposing to include t in your library. I think that's a good idea! |
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