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npc that follows u
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Moogle1
Scourge of the Seas
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Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Thu Apr 14, 2005 8:51 am    Post subject: Reply with quote

This would've been better as an addition to the plotscript library, IMO, but I guess it works for the FAQ. *shrug*
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Thu Apr 14, 2005 10:19 am    Post subject: Let's put it in a library then! Reply with quote

I am not against putting the scripts in a library. Do you know who should have been contacted ?
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Thu Apr 14, 2005 10:21 am    Post subject: Sorry for my bad english Reply with quote

Sorry!

I meant of course "who should be contacted ?"
By the way why is it better to post the script in a library ?
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Thu Apr 14, 2005 11:18 am    Post subject: Reply with quote

Simply because that's where everything else of that sort is. Since I'm in charge of the library, all you have to do is say the word (and wait; I'm lazy).
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bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Thu Apr 14, 2005 10:26 pm    Post subject: No problems! Reply with quote

You can insert the scripts that allows the player to be followed by npcs in your plotscript library. No problems! Razz

Feel free to add all the needed comments by # so that the player can safely use it. (For example #this is one is an key is pressed script or informations about the tag effects-> If tag is on, the npc follow you)

Tell me is there are parts that you can't understand.
Here is the link again :
http://gilgamesh.dnsalias.org:8080/wiki/ohrrpgce/index.php/How_do_I_make_one%2C_two%2C_or_three_NPCs_follow_the_hero%3F

Thanks for proposing to include t in your library. I think that's a good idea!
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