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The "OHR Dream Team"
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Mon Sep 06, 2004 8:06 am    Post subject: Reply with quote

Komera:

CN won't let me because he's a whiny face.

RMZ:

:p
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Dan the Man Entertainment




Joined: 31 May 2003
Posts: 204

PostPosted: Tue Sep 07, 2004 10:47 am    Post subject: Reply with quote

JSH, you are hereby resigned as map designer. I now replace
you with AdrianX. You may take your Dan the Man Entertainment TM
mug and bed package with you. Have a nice future.
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Tue Sep 07, 2004 9:07 pm    Post subject: Reply with quote

Watch it, JSH. He wants you and a washcloth in bed with your package.
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Wed Sep 08, 2004 5:33 am    Post subject: Reply with quote

Okay, my dream team (excluding whether or not they are available):

Hero/Walkabout Graphics: I absolutely would have to vouch for Komera, `cause the ones she created for Wingedmene were just superb.

Storyline/Plot: I do pretty good with this stuff myself. Although I learn with every project how to or how to not do things with this, I'm constantly flooded with story ideas and ways to develop them.

Music: Although Jazz Man is absolutely awesome, I would have to say I would favor Velduanga more, only because I really like the whole Noriyuki Iwadare style he has.

Backdrops: AdrianX all the way! I am always a fan of the lighthearted anime style.

Maptiles: Orchard-L hands down. He's one of the best pixel artists I have ever had the honor of knowing.

Character development: I, as well as Shadowiii, seem to have a good nack for this (taking Neo Krysta 2 and .hack//OHR as an example for myself, and OHR Date for Shadowiii) My only problem in the area is that I tend to keep dialogue short.

Programming: Oh, heck no, I'm out of this picture for sure. While I can only plotscript cutscenes well, I couldn't program to save my life. This area I'd go with Minnek, Worthy, and if possible, Cube.
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Jazz_Man




Joined: 02 Sep 2003
Posts: 248
Location: My basement.

PostPosted: Sat Sep 11, 2004 3:37 pm    Post subject: Reply with quote

ok, this is a few days old, but... yeah. Big grin

(btw... I'm still around, moogle. Sad... ...and working on a game... but that's hush hush)


Graphics: if Royal would come back... woo. Otherwise, I dunno... Fenrir? (I suck at graphics. Big grin)
Story/gameplay design/etc: Jazzay (I enjoy this part of it)
Musician: Jazzay (I don't want to trouble anyone else)
Plotscripting: Moogle or TM (I don't know jack about plotscripting)
Story consultant: The RMS team. Big grin

There's probably bit stuff that I could cover, and maybe others could, as well.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Sat Sep 11, 2004 3:44 pm    Post subject: Reply with quote

Jazz, I do have to say that even though you weren't trying, I really liked the walkabout in COIT.

And, yeah, I noticed ya recently. Good to hear that you haven't left town.
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Mon Oct 16, 2006 6:36 pm    Post subject: Reply with quote

Graphics: Fenrir-Lunaris, with minor assistance from Orchard-L and possibly Royal.

Story: Fenrir-Lunaris, with editing by Moogle1 and RMZ

Event Planner: Fenrir-Lunaris, Bena, Gizmog1, and Moogle1

Musician: Artimus Bena, Setu, and Moogle1

Plotscripting: Moogle1, Cube, and very small sequences where needed by F-L



Wait, this describes a game already being made.
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Tue Oct 17, 2006 3:47 am    Post subject: Reply with quote

God, Fenrir, way to revive a dead thread (Albeit a very interesting one.)

Without disrespecting Flamer and CN, who'll always be the Dream Team to me for Mormon Mission, I think I'd go with something like this:

Graphics: Fenrir Lunaris. His art's got more style than most professionals, and I think we'd probably get along alright.

Plotscripting: I'd do the hardstuff, and Kirby related cutscenes, JSH could do the other cutscenes.

Musician: It's always bothered me that the Rolling Stones never really did a Rock Opera, so I'd give them a shot at it.

Story/Gameplay Design: A costumed meeting of everyone above, preferably with judicious amounts of liquor, with Setu as the moderator who sees to it things don't get out of control.

Coffee/Soda/Donut Runners: Snowman and the Bandit.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Tue Oct 17, 2006 7:53 am    Post subject: Reply with quote

Giz, when are you gonna make MM2? There were promises!
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Battleblaze
Warrior Thread Monk




Joined: 19 Dec 2003
Posts: 782
Location: IndY OHR

PostPosted: Tue Oct 17, 2006 11:10 am    Post subject: Reply with quote

As much as try to be well rounded OHRer

Graphics:Orch/AdrianX

Story: Battleblaze,Giz, Rinku

BattleDesign:Moogs

Cutscene:BattleBlaze (design) Shadowiii (actual text)

Plotscripting:Moogs


Keeping teams small makes things go faster and smoother I think....
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Tue Oct 17, 2006 1:09 pm    Post subject: Reply with quote

Flamer and CN are emos now, or something. I'd like to, but I know I'd probably just screw it up. When's Shadow getting back? Maybe I can get something good before then.
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Tue Oct 17, 2006 1:48 pm    Post subject: Reply with quote

Should be middle of '07, right? It's still a ways off and definitely long enough to pull off something decent.
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Wed Oct 18, 2006 12:30 am    Post subject: Reply with quote

Off the top of my head, (assuming it's an rpg)


Story: Bena, Fen, I'd also bring Camdog in, after The Ritual demo wowed me.

Programming: Moogs, Cube, and perhaps a dash of Retro to spice things up

Game balance (battleplanning\items\etc.): Moogs and Fen

Graphics: Ochie, Fen (both would do whatever they are best at. A solid who-does-what would be reached)

Music: Bena, Calehay

Text and dialogue: Bena

*Two to three carefully chosen volunteers would be assigned solely for ideas and feedback on all of the aspects of the game, at all important stages. Sit-ins for discussions. People who don't mind helping, but do mind having to do a lot of work : )
One of these would probably be IM, who always demands the highest effort and quality, and always brings a new perspective.


*Although this really isn't hard to find, someone better than me at marketing would be assigned for this.

Instead of directing, I would take the role of "producer", and ask Fen to direct the project, so that I could keep general creative control, and let someone more talented at it run the show.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Wed Oct 18, 2006 1:40 am    Post subject: Reply with quote

Enemy Sprites: Komera
Walkabout Sprites, Hero Sprites: Charbile
Maptiles: Orchard-L
Musician: Haggard
General Design, Plotscripting, Map Design, Story: Rinku
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