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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sat Aug 28, 2004 3:04 am Post subject: |
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You can do it that way if you want to, but I don't think its so simple. You'll need a temp directory, and there'll be loading and unloading times...
..but at least you won't need to shuffle the entire contents of the RPG forward with each appendment. Maybe that way is faster for large files. _________________ "It is so great it is insanely great." |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Wed Sep 01, 2004 8:48 am Post subject: |
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Ysoft, how fast could you get a working spritesheet importer out that uses the spritesheets your extractor creates? I desperately need something like this for Moogle1's project.
I have $25 to offer (hint hint) |
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rpgspotKahn Lets see...

Joined: 16 May 2004 Posts: 720 Location: South Africa
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Posted: Wed Sep 01, 2004 2:22 pm Post subject: |
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I really dig this idea... A game I just began on needs something just like this.
...**I'll back that up** How fast Ysoft? _________________
2nd Edition out now! |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Fri Sep 03, 2004 12:58 pm Post subject: |
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couple of days at most.
however there you would only be able to sort of do like copy, from one rpg file, into another.
and if I will rewrite my program to export the strips in 4 bit color, than you will be able to reimport them from the actual bmp file. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Cardcaptor Stacey Mistress of the Clow

Joined: 24 Feb 2003 Posts: 72 Location: With Mr.Children
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