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You know what I'd love?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Aug 28, 2004 3:04 am    Post subject: Reply with quote

You can do it that way if you want to, but I don't think its so simple. You'll need a temp directory, and there'll be loading and unloading times...

..but at least you won't need to shuffle the entire contents of the RPG forward with each appendment. Maybe that way is faster for large files.
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Wed Sep 01, 2004 8:48 am    Post subject: Reply with quote

Ysoft, how fast could you get a working spritesheet importer out that uses the spritesheets your extractor creates? I desperately need something like this for Moogle1's project.

I have $25 to offer (hint hint)
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rpgspotKahn
Lets see...




Joined: 16 May 2004
Posts: 720
Location: South Africa

PostPosted: Wed Sep 01, 2004 2:22 pm    Post subject: Reply with quote

I really dig this idea... A game I just began on needs something just like this.

...**I'll back that up** How fast Ysoft?
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Fri Sep 03, 2004 12:58 pm    Post subject: Reply with quote

couple of days at most.
however there you would only be able to sort of do like copy, from one rpg file, into another.

and if I will rewrite my program to export the strips in 4 bit color, than you will be able to reimport them from the actual bmp file.
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Cardcaptor Stacey
Mistress of the Clow




Joined: 24 Feb 2003
Posts: 72
Location: With Mr.Children

PostPosted: Sat Sep 04, 2004 4:46 am    Post subject: Reply with quote

That would make life so much easier! Smokin'
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