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Music continuity.

 
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KainMinter
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Joined: 10 Jan 2004
Posts: 155
Location: Austin

PostPosted: Sun Jul 18, 2004 11:55 pm    Post subject: Music continuity. Reply with quote

For the custom menu I am creating, it teleports to a seperate map for the menu,but when doing so the music cuts out... Is there a way to set music on a map to just continue with the flow of whatever the last music was? Also, is there a command tto check current music playing?

I hope i dont have to go to plan b and set the menu music based on the map you are coming from, and have it restart each time you enter and each time you leave the menu. That would be pretty annoying =(
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Iblis
Ghost Cat




Joined: 26 May 2003
Posts: 1233
Location: Your brain

PostPosted: Mon Jul 19, 2004 12:09 am    Post subject: Reply with quote

I didn't find a "check song" command in the dictionary, but you could just do the FF1 thing and give the menu its own song.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Jul 19, 2004 12:10 am    Post subject: Reply with quote

I thought that if music is playing it doesn't stop if you go to a map without music?

Or was that the title screen?
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KainMinter
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Joined: 10 Jan 2004
Posts: 155
Location: Austin

PostPosted: Mon Jul 19, 2004 1:11 am    Post subject: Reply with quote

i think if the music is the same, it will continue if it is between the battle/victory/map. If the map you go to has no music, though, it cuts off to silence =(

Yeah, about having a seperate music for the menu,Iblis... I'm still not sure if I'm ready to do that though.. I may just have to see how having the song start over in and out of the menu goes, and leave having the seperate music as a last resort if that just gets annoying. Thanks for the advice though! ^_^

I always liked the new style of having the music not change for the menu =)
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