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junahu
Custom Title: 45 character limit




Joined: 13 Jan 2004
Posts: 369
Location: Hull, England

PostPosted: Thu Jun 10, 2004 4:24 am    Post subject: Reply with quote

Leonhart wrote:
Boy, I'm being a pain in the...neck! Sorry I can't find the right words to clarify this whole thing.

Anyway, you know in Resident Evil 1,2,3 when you always get to play as the other character so that you can get something in a particular place that the other one can't reach (ex. Sherry in RE2)?


ah! You should have said this in the first place! You're talking about a cutscene mediated character swap. In that case mad cacti's is the advice you need to follow, everyone else is giving you overly complex advice

use some of these commands.

swap in hero (who)
#this places a hero from your reserve party into your active party. If the hero you want is not in your reserve party then you should use...

add hero (who)
#this adds a hero into your active party

swap out hero (who)
#this places a hero from your active party into your reserve party

lock hero (who)
#You won't need this command unless there is a part of the game where the player can freely swap heros into and out of there reserve party

unlock hero (who)
#You won't need this command unless there is a part of the game where the player can freely swap heros into and out of there reserve party

teleport to map (map, x,y)
#On of the numerous ways you can change the location of the player

Let's use that part of RE2 as an example. The cutscene starts where Sherry climbs into the ventilation shaft and crawls away.

script,changetosherry,begin
swap in hero (hero:sherry)
swap out hero (hero:Claire)
teleport to map (map:othersideofshaft,0,0)
end
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Leonhart




Joined: 25 Feb 2004
Posts: 383
Location: Philippines

PostPosted: Fri Jun 11, 2004 2:43 am    Post subject: Reply with quote

Thanks junahu for the mini-tutorial! It was detailed, too.
I'll try all of the tips this thread gave me in my games. Big grin
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SlightlyPyro
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Joined: 04 Jun 2004
Posts: 40
Location: lo-CAY-shun: a locating or being located.

PostPosted: Mon Jun 14, 2004 4:41 am    Post subject: Reply with quote

And just for GUI's sake, use fadescreenout and fadescreenin so the player doesn't go into shock when the screen just *boom*s to your next character.
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