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Castle Paradox
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Mon May 24, 2004 11:53 am Post subject: |
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| Please don't export the walkabouts as a strip, export each frame seperately. This will be an extreamly useful tool when its complete. Sorry for the demands, but please upload the file on its own aswell as with the runtime package, some of up have it installed. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Mon May 24, 2004 12:11 pm Post subject: |
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I agree with jabber on the frame-by-frame exporting of the NPCs...it is a pain as a strip.
This program is funky fresh. Keep up the good work. Maybe you chould make one that let you export EVERYTHING from an RPG file (this woudl be useful, because I really don't want to hack Crystal Globe to get those old attacks out... ) _________________ But enough talk, have at you! |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Mon May 24, 2004 4:58 pm Post subject: |
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so far, exporting graphics is my thing(if you know what I mean), mainly because they are the ones that ohr lets you import back
as for frame by frame export, I will try my best to do so, it was in planning since Fen suggested it. and ye, I will upload two versions, one without runtimes, for those who installed demo, and one with runtimes, for those who haven't.
the program is going to be quit small, without runtimes, like maybe 56 k unzipped. hehe(hate vb for the runtimes, love it for simplicity of use). _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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