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TileViewer demo is out.
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Mon May 24, 2004 11:53 am    Post subject: Reply with quote

Please don't export the walkabouts as a strip, export each frame seperately. This will be an extreamly useful tool when its complete. Sorry for the demands, but please upload the file on its own aswell as with the runtime package, some of up have it installed.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Mon May 24, 2004 12:11 pm    Post subject: Reply with quote

I agree with jabber on the frame-by-frame exporting of the NPCs...it is a pain as a strip.

This program is funky fresh. Keep up the good work. Big grin Maybe you chould make one that let you export EVERYTHING from an RPG file (this woudl be useful, because I really don't want to hack Crystal Globe to get those old attacks out...No, no, no...)
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But enough talk, have at you!
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Mon May 24, 2004 4:58 pm    Post subject: Reply with quote

so far, exporting graphics is my thing(if you know what I mean), mainly because they are the ones that ohr lets you import back

as for frame by frame export, I will try my best to do so, it was in planning since Fen suggested it. and ye, I will upload two versions, one without runtimes, for those who installed demo, and one with runtimes, for those who haven't.
the program is going to be quit small, without runtimes, like maybe 56 k unzipped. hehe(hate vb for the runtimes, love it for simplicity of use).
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Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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