Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

A simple proposal.
Goto page Previous  1, 2, 3, 4  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox
View previous topic :: View next topic  
Author Message
RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Thu Apr 01, 2004 10:53 am    Post subject: Reply with quote

I can do the tiles for anyone of them, but I have the most experience on Zelda style graphics since I worked on SmokeyMcGoo. And any other area I am more than willing to help with. I just need a heads up on it all.

If I did do the Zelda one, I'd prefer I did all of it, graphically. Since I don't think these parts of the game will be long since it's to teach not entertain correct?

What is the style for some of these areas like the shooter or whatever. Or is it strictly up to the graphics person to do? I need to know in case I started early.
_________________
---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70%
Back to top
View user's profile Send private message Send e-mail AIM Address
planethunter
Lost In Emotion




Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Thu Apr 01, 2004 12:22 pm    Post subject: Reply with quote

I think the 'shooter' kind of game would be something along the lines of trailblazers and such. Though I could be wrong.
_________________
~PH
Back to top
View user's profile Send private message Send e-mail Yahoo Messenger MSN Messenger
Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Thu Apr 01, 2004 12:29 pm    Post subject: Reply with quote

planethunter wrote:
I think the 'shooter' kind of game would be something along the lines of trailblazers and such. Though I could be wrong.


OHRadius is a shooter.
Trailblazers is a sidescroller.

Just thought I'd clear that up.
Back to top
View user's profile Send private message
Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Thu Apr 01, 2004 12:38 pm    Post subject: Reply with quote

I believe it's about time I blew the lid off of this.

Basically for the past month and a half, I've been working on an OHR RPG file with all the minimum graphics needed to create a bare-bones RPG. The idea, if I remember correctly was first devised by Chaos Nyte and Cube, as a way of eventually hosting Castle Paradox sponsored Plotscripting contests and the like, where people would be given a file with all the graphics already in it, so they could concentrate on more important things such as the gameplay and of course their scripting rather than waste precious time making the graphics look extra good. When the idea was first presented to me, I agreed wholeheartedly. It's a good idea. I just have one major problem.

It's taking far too long. I was asked NOT to use some of my own pre-made graphics, but I find that completely starting from scratch on this will take almost a year if not more, when combined with my other projects, OHRadius and TSSE, as well as other non-OHR related projects. Pretty much, I have this:



What I'm considering doing is trying to push for this to be the basis of the plotscripting tutorial files, that is combine this project and the other one mentioned to the community into one massive source file filled with graphics, so that it would not only be a premade RPG graphics compendium, but could also be used as the basis for the sidescroller, Tactical Battle Game, Shooter, and Zelda style game tutorials in one.

Let me explain another way. One person does all the art for the sidescroller. Another does all the work for the Shooter, etc. I'll grant that this will result in vastly different styles, but as is, I cannot complete this alone, in an amount of time that I'd like. I had planned for this to take only a month. Clearly I can't finish it in a year.

Again, in summary, I want to combine what I have done with this current project for two reasons...
(1) It would speed up its release.
(2) We could in reality make one large 'official Castle Paradox' tutorial RPG.
Back to top
View user's profile Send private message
RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Thu Apr 01, 2004 1:17 pm    Post subject: Reply with quote

That's exactly what I was trying to suggest for my part in the Tutorial. But just clear this up for me, did you say that we'd use your maptiles made there or would we be making our own graphics? Because I prefer to keep all my stuff in one style.
_________________
---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70%
Back to top
View user's profile Send private message Send e-mail AIM Address
Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
Posts: 1747

PostPosted: Thu Apr 01, 2004 1:23 pm    Post subject: Reply with quote

I would do the Shooter's graphics. You could do all the Zelda game's graphics. Adrian X could do all the Tactical Game's graphics. However it's worked out, each style of game should have only one artist so it has a consistent look. We don't want to see a really well done NPC walking around on a horribly drawn maptile with only two colors.

Just a further suggestion, but Setu, if you want to contribute some music to this, feel free to do so.
Back to top
View user's profile Send private message
RedMaverickZero
Three pointed, red disaster!
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 12 Jul 2003
Posts: 1459

PostPosted: Thu Apr 01, 2004 1:30 pm    Post subject: Reply with quote

That works then if AdrianX is up for it. And unless another artist volunteers we could either all work on the platformer game or flip for it. I dunno. But I plan on starting work for my part soon. And I take it that I need to have the stuff ready for the scripter to know what to program as what.
_________________
---------------Projects----
Mr.Triangle's Maze: 70%
Takoyaki Surprise: 70%
Back to top
View user's profile Send private message Send e-mail AIM Address
Sephyroth
Renegade Rebel Redmage
Class A Minstrel



Joined: 04 Feb 2003
Posts: 644
Location: Schmocation

PostPosted: Thu Apr 01, 2004 2:18 pm    Post subject: Reply with quote

I can help in any of the three areas, as if you don't already have enough people.
_________________
im realy ded Sad...
Back to top
View user's profile Send private message Send e-mail AIM Address
LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Thu Apr 01, 2004 2:47 pm    Post subject: Reply with quote

Hmmm... Talking about making a tutorial. Well, if you need someone to merely check over graphics or add some more things (brush up) for you, you can certainly ask yours truly. I love helping. Especially with graphics.

My specialty is not being annoying; it's surprising you... I'm the little guy. You'll be surprised. Razz

Regardless, I wish you all luck. "You can do it! All night long!"
_________________
Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Thu Apr 01, 2004 8:08 pm    Post subject: Reply with quote

Out of curiousity, how are we going to juggle this thing between multiple scripters? I mean, different people working on the same script is just...weird.

I'm all for a platformer.
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
AdrianX
..yeah.




Joined: 13 Feb 2003
Posts: 286
Location: Batangas City,Philippines

PostPosted: Fri Apr 02, 2004 2:54 am    Post subject: ..tactical! Reply with quote

fenrir is right..i'd go for the tactical rpg..i like doing anime-style graphics and i think that'll fit for the tactical ones..need help in costume design though..
anyway,my help will just be graphics..and i'll have to know the deadline..i'm a little..lazy when i don't know the deadline..heh..just PM me all there the info i need,ok?
..finally,i would like to help on the sidescroller too,coz that was my favorite style of game before i got to know RPGs..
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger
Sephyroth
Renegade Rebel Redmage
Class A Minstrel



Joined: 04 Feb 2003
Posts: 644
Location: Schmocation

PostPosted: Fri Apr 02, 2004 5:52 am    Post subject: Reply with quote

I'm actually more for the pixel-based zelda-type script, since I'm actually working on such a system right now.
_________________
im realy ded Sad...
Back to top
View user's profile Send private message Send e-mail AIM Address
Flamer
The last guy on earth...




Joined: 04 Feb 2003
Posts: 725
Location: New Zealand (newly discovered)

PostPosted: Fri Apr 02, 2004 6:25 am    Post subject: Reply with quote

I'm all for scripting, I am fully able to help out on the tactical turn-based/ATB system.
(it's the only one that i've got experience in) Big grin

I agree that the graphics should be kept consistent and that only one or two artists work on one genre (or more).
I can do some graphics, but i'm not what you'd call a "fast drawer". But whatever happens, happens... the only way i'm really gonna get any work done in graphics is if someone shoved me into a pit of crocodiles. (CN and Giz would know some of my working habits) namely, i only work best under pressure.

breaking up the script to various scriptors is very easy to distribute. but there will need to be a huge discussion about the scriptor's level of skill and amount of work each scriptor will need to do. this discussion doesn't need to be an engineering lecture, where everyone are given restrictions and are set to work (it can be, but i'm hoping that it won't).
_________________
If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch Raspberry!
(no offense to anyone that was mentioned)
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address MSN Messenger
The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Fri Apr 02, 2004 6:25 am    Post subject: Reply with quote

I'm with sephy. The pixel-based zelda style engine sounds the most interesting/appealing to me. I've actually wanted to make a game like this for a while but I lack any skill in plotscripting... someone should make a poll about this.
_________________
My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah...
Back to top
View user's profile Send private message AIM Address
LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Fri Apr 02, 2004 7:31 am    Post subject: Reply with quote

I don't think we'll have to worry about consistency with some people. I know people who can emulate someone else's style quite well (graphically and plot scriptically). Big grin

And as far as Plot scripting goes, it's the same language, so style is fairly easy to emulate. There you have consistency.

"Don't worry, be happy"
_________________
Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...

---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Soapbox All times are GMT - 8 Hours
Goto page Previous  1, 2, 3, 4  Next
Page 2 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group