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Generic RPG and the Reverse Contest!
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What would you prefer to updated next for Generic RPG?
Graphics Update!
16%
 16%  [ 5 ]
Story Update!
6%
 6%  [ 2 ]
Battle Update!
16%
 16%  [ 5 ]
Length Update!
23%
 23%  [ 7 ]
Gimmick Update!
36%
 36%  [ 11 ]
Total Votes : 30

Author Message
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Feb 27, 2004 1:41 am    Post subject: Reply with quote

OMG GIZ THAT IS WRONG

Ok, I finally got round to actually PLAYING the game, and I have no idea what you're are talking about. Right now its the worst OHR games ever made, and if it wasn't CN's and a contest game, CN himself would probably start a public compaign condemning it.
It is however the perfect game for such a contest, for if I were to give a score in every category, I would give it a zero in each, except for battles.
The funny thing is, I can finish it in under 30 seconds- it has the same 'run from bosses' bug/feature that Arfenhouse has.
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LeRoy_Leo
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Joined: 24 Sep 2003
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PostPosted: Fri Feb 27, 2004 5:53 am    Post subject: Reply with quote

If you want to choose between two characters you might have to make them both interesting or have something to do with eachother, or the plot. That would mean a story update first...
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SDHawk
Silent One




Joined: 06 Jan 2003
Posts: 80

PostPosted: Fri Feb 27, 2004 10:08 am    Post subject: Reply with quote

On the two characters gimmick thing- why not let you switch between them any time you feel like it (Use an item or press a key or somesuch), and when you control one you can walk to where the other one is and see them standing there (perhaps even have conversations). The obvious way to use this would be where one can get to places the other can't, open switches and so forth for the other opening several various intresting puzzle opportunitys.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Fri Feb 27, 2004 8:45 pm    Post subject: Reply with quote

Here's my idea for a 'gimmick.'

Have the gimmick be a level up system. The OHR's is poorly designed.
Make an insteadofbattle script that randomates the battles or use NPCs
and assign EXP values, etc. Then have the player choose which stat
he wants to improve each level. Make sure that the stats have caps.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Sat Feb 28, 2004 10:43 am    Post subject: Reply with quote

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LeRoy_Leo
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Joined: 24 Sep 2003
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PostPosted: Sat Feb 28, 2004 11:47 am    Post subject: Reply with quote

Heh. That was in the Comunity challenge game! Check it out...

Of course you knew that. Huh?

Using the terrain around you is kind of a gimmik... Like going up a stream that has a wall of rocks on the other side, and finding a raft that you take down stream to use as a bridge to cross over to the other side (the part that has a gap in the wall). Well... That is just an example of what I stated on a map gimmik. Oookay...
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"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. "
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Flamer
The last guy on earth...




Joined: 04 Feb 2003
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Location: New Zealand (newly discovered)

PostPosted: Sat Feb 28, 2004 3:49 pm    Post subject: Reply with quote

I'm going with Giz's or JSH's gimmick, at least those don't need to worry about hours of programming and bugtesting, which is not exactly the point of this reverse contest in the first place. Raspberry!
I thought the game was supposed to be used to improve on, not make another engine that may or may not work.

Giz's idea would be great, if the story had been improved on. or if both characters have unique skills to use.

JSH's idea would be fun to play with, where the player chooses how the character will develop. Like, he could have a huge amount of strength but everything else is crap, or balanced stats, but won't excel in any area Raspberry!
It makes you think how to develop.
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
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PostPosted: Sat Feb 28, 2004 10:06 pm    Post subject: Reply with quote

Just as an unaimed argument to anyone who said story needed improvement before a second selectable character:

Think, were Ken and Ryu really much different in the first Street Fighter? I mean, basically just different colors, and one of them had stronger fireballs, the other better hand to hand attacks. The same could easily be done here.
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