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Downloadable Plotscript Library
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Inferior Minion
Metric Ruler



Joined: 03 Jan 2003
Posts: 741
Location: Santa Barbara, CA

PostPosted: Tue Apr 01, 2003 8:47 pm    Post subject: Reply with quote

Sorry, we allow guest posts for Plotscripting help. So if you're not logged in before you make the post, it won't force you to log in. You'll just post as a guest.

We thought this would be helpful for any plotscripting questions.

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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Tue Apr 01, 2003 8:56 pm    Post subject: Reply with quote

Run on Key Press is not buggy at all. It works great.

I'm not quite sure what you did wrong, but I'll try to explain it a little better.

Run On Key Press (Key, Tag, Speed)

The first argument is a SCAN CODE key. You can use ASCII numbers, or include scancode.hsi and just use the letter you want.

The tag is a very important part of this script. All you have to do is make a NEW TAG, one that won't be used for anything else. So if you exported yourgame.hsi you can use it in that "tag:name" way, or use the number value of that tag.

The last argument is the speed. This an be either 1, 2, 4, 5, 10, or 20.

Once you have all the arguments filled in, you use it in a script you'd use for the ON KEY PRESS special script in the maps. You know, it's in the same place where you decide which scripts run automatically when you enter a map.

I use this script in D1. It works just fine. It's not buggy at all.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Wed Apr 02, 2003 12:32 am    Post subject: Reply with quote

You don't have to explain the arguments, I already read them. I did not say that it had a problem, I said that it had potential for a problem. If someone holds the button, as most games would have you do so, then it would cause a misalignment with the tiles.

Now, I'm not saying that you would be likely to have this problem, but I'm certain there are people who will (I like to keep the average IQ of my audience in mind XD)...

I suppose this D1 you're referring to is not the one released, as the released one simply has itemsthat change your walking speed (unless you've released a new one in the last two weeks).
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Wed Apr 02, 2003 12:58 am    Post subject: Reply with quote

I think the one I uploaded to CP has the running feature implemented. Not sure though.

But yeah. I debugged and debugged until the Run on Key Press worked perfectly. Just try it! No misalignments are gonna happen with THAT command Big grin.

I typed up the explaination for NeoRicen, just to make sure he set it up right.
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Wed Apr 02, 2003 1:29 am    Post subject: Reply with quote

Okay. Wel, I'd try it if I had a computer to do so. Are you sure it wouldn't misalign if someone holds it?
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Wed Apr 02, 2003 2:09 am    Post subject: Reply with quote

100% positive it won't misalign. Unless the person uses an incorrect speed value...but that's the creator's mistake, not mine Oookay....
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Uncommon
His legend will never die




Joined: 10 Mar 2003
Posts: 2503

PostPosted: Wed Apr 02, 2003 2:11 am    Post subject: Reply with quote

Interesting. I'll have to try that when I get my computer back...

Edit:

Blessed be! I did send it! My run script is at Moog's Plotscript Libraries! That means I can use it, still!

http://moogle1.stormpages.com/pstutor/runkey.html
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Blazes Battles Inc.
I'm a chimp, not a




Joined: 25 Jan 2003
Posts: 505

PostPosted: Thu May 08, 2003 5:47 pm    Post subject: Reply with quote

Okay. What the hell? Why are you posting that here?
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MultiColoredWizard
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The Breastmaster



Joined: 01 Feb 2003
Posts: 1232

PostPosted: Thu May 08, 2003 6:03 pm    Post subject: Reply with quote

Stop it, Log.
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Thu May 15, 2003 7:04 am    Post subject: Reply with quote

Oh, I updated the library a little bit. That "Delete Spell" is finally working, heh. I have a game I'm making which needed it, therefore I finally remembered to fix it. Oh, and there's also a new "NPC in Area" command. Thanks goes to Multicolored Wizard for getting me to make that Big grin.
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PostPosted: Sun Jul 27, 2003 6:36 pm    Post subject: Re: Downloadable Plotscript Library Reply with quote

Cube, i don't have any commands but i'm asking for a favor can you quote on my bigger vehicles quesrion? Thanks Cool Big grin Happy Rolling Eyes Razz
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Shadowiii
It's been real.




Joined: 14 Feb 2003
Posts: 2460

PostPosted: Sun Jul 27, 2003 9:20 pm    Post subject: Reply with quote

Wow. I can't believe I never saw this before. This is fantastic! IT makes my life so much easier! Thanks, Cube. Ha ha ha!
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Cube
Dimensional Traveller




Joined: 02 Feb 2003
Posts: 294

PostPosted: Sat Aug 02, 2003 10:05 am    Post subject: Re: Downloadable Plotscript Library Reply with quote

Anonymous wrote:
Cube, I don't have any commands but I'm asking for a favor can you quote on my bigger vehicles quesrion? Thanks Cool Big grin Happy Rolling Eyes Razz


Hmmm, eh? Can you tell me what thread you asked this in?
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jabbercat
Composer




Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Thu Sep 04, 2003 6:30 pm    Post subject: Reply with quote

here,here! hail lord Paige :flamedevil:

ps:sorry looking at the last page when posted
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Setu_Firestorm
Music Composer




Joined: 26 Mar 2003
Posts: 2566
Location: Holiday. FL

PostPosted: Fri Sep 05, 2003 12:30 am    Post subject: Reply with quote

??? Neutral
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