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Inferior Minion Metric Ruler

Joined: 03 Jan 2003 Posts: 741 Location: Santa Barbara, CA
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Posted: Tue Apr 01, 2003 8:47 pm Post subject: |
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Sorry, we allow guest posts for Plotscripting help. So if you're not logged in before you make the post, it won't force you to log in. You'll just post as a guest.
We thought this would be helpful for any plotscripting questions. _________________
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Tue Apr 01, 2003 8:56 pm Post subject: |
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Run on Key Press is not buggy at all. It works great.
I'm not quite sure what you did wrong, but I'll try to explain it a little better.
Run On Key Press (Key, Tag, Speed)
The first argument is a SCAN CODE key. You can use ASCII numbers, or include scancode.hsi and just use the letter you want.
The tag is a very important part of this script. All you have to do is make a NEW TAG, one that won't be used for anything else. So if you exported yourgame.hsi you can use it in that "tag:name" way, or use the number value of that tag.
The last argument is the speed. This an be either 1, 2, 4, 5, 10, or 20.
Once you have all the arguments filled in, you use it in a script you'd use for the ON KEY PRESS special script in the maps. You know, it's in the same place where you decide which scripts run automatically when you enter a map.
I use this script in D1. It works just fine. It's not buggy at all. |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Wed Apr 02, 2003 12:32 am Post subject: |
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You don't have to explain the arguments, I already read them. I did not say that it had a problem, I said that it had potential for a problem. If someone holds the button, as most games would have you do so, then it would cause a misalignment with the tiles.
Now, I'm not saying that you would be likely to have this problem, but I'm certain there are people who will (I like to keep the average IQ of my audience in mind )...
I suppose this D1 you're referring to is not the one released, as the released one simply has itemsthat change your walking speed (unless you've released a new one in the last two weeks). |
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Wed Apr 02, 2003 12:58 am Post subject: |
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I think the one I uploaded to CP has the running feature implemented. Not sure though.
But yeah. I debugged and debugged until the Run on Key Press worked perfectly. Just try it! No misalignments are gonna happen with THAT command .
I typed up the explaination for NeoRicen, just to make sure he set it up right. |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Wed Apr 02, 2003 1:29 am Post subject: |
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| Okay. Wel, I'd try it if I had a computer to do so. Are you sure it wouldn't misalign if someone holds it? |
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Wed Apr 02, 2003 2:09 am Post subject: |
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100% positive it won't misalign. Unless the person uses an incorrect speed value...but that's the creator's mistake, not mine . |
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Uncommon His legend will never die

Joined: 10 Mar 2003 Posts: 2503
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Posted: Wed Apr 02, 2003 2:11 am Post subject: |
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Interesting. I'll have to try that when I get my computer back...
Edit:
Blessed be! I did send it! My run script is at Moog's Plotscript Libraries! That means I can use it, still!
http://moogle1.stormpages.com/pstutor/runkey.html |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Thu May 08, 2003 5:47 pm Post subject: |
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Okay. What the hell? Why are you posting that here? _________________ Preserve OHR history! Do it for the children! |
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MultiColoredWizard Come back, baby! The Breastmaster

Joined: 01 Feb 2003 Posts: 1232
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Posted: Thu May 08, 2003 6:03 pm Post subject: |
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| Stop it, Log. |
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Thu May 15, 2003 7:04 am Post subject: |
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Oh, I updated the library a little bit. That "Delete Spell" is finally working, heh. I have a game I'm making which needed it, therefore I finally remembered to fix it. Oh, and there's also a new "NPC in Area" command. Thanks goes to Multicolored Wizard for getting me to make that . |
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Guest
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Posted: Sun Jul 27, 2003 6:36 pm Post subject: Re: Downloadable Plotscript Library |
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Cube, i don't have any commands but i'm asking for a favor can you quote on my bigger vehicles quesrion? Thanks  |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Sun Jul 27, 2003 9:20 pm Post subject: |
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Wow. I can't believe I never saw this before. This is fantastic! IT makes my life so much easier! Thanks, Cube.  _________________ But enough talk, have at you! |
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Sat Aug 02, 2003 10:05 am Post subject: Re: Downloadable Plotscript Library |
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| Anonymous wrote: | Cube, I don't have any commands but I'm asking for a favor can you quote on my bigger vehicles quesrion? Thanks  |
Hmmm, eh? Can you tell me what thread you asked this in? |
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Thu Sep 04, 2003 6:30 pm Post subject: |
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here,here! hail lord Paige :flamedevil:
ps:sorry looking at the last page when posted |
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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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