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what do you think of this?
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Ysoft_Entertainment
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Joined: 23 Sep 2003
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PostPosted: Wed Oct 29, 2003 9:02 am    Post subject: what do you think of this? Reply with quote

ok check the avatar and tell me if it is a good or bad walkabout for a hero of my hopefully upcomming game?
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Sephyroth
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PostPosted: Wed Oct 29, 2003 9:05 am    Post subject: Reply with quote

I'm not an expert on this but...

The form looks pretty good, but it looks like you haven't tried to use any shading... Maybe that'd help a bit.
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Iblis
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PostPosted: Wed Oct 29, 2003 9:34 am    Post subject: Reply with quote

That looks quite good, as it is. Some more shading would probably make it better though.
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madhatter
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Joined: 30 Sep 2003
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PostPosted: Wed Oct 29, 2003 12:38 pm    Post subject: Reply with quote

Use less black, though, and perhaps use a different colour scheme. Otherwise, 'tis good.
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Shadowiii
It's been real.




Joined: 14 Feb 2003
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PostPosted: Wed Oct 29, 2003 12:57 pm    Post subject: Reply with quote

I disagree, the black level is well done.

More detail on the hair. Also, we can't really determine whether this is "good" or "bad" because 60%+ depends on the animation itself.

Looks really good, though. Keep it up.
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madhatter
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PostPosted: Wed Oct 29, 2003 1:11 pm    Post subject: Reply with quote

The hair seems a bit flat at the top, like his head has stretched horizontally a bit.
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Ysoft_Entertainment
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PostPosted: Wed Oct 29, 2003 7:26 pm    Post subject: Reply with quote

I will try to work out the hair, since it is the thing in question
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OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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LeRoy_Leo
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PostPosted: Wed Oct 29, 2003 8:57 pm    Post subject: Reply with quote

Looks like youve got a good understanding of pixelation, so there is really nothing I can say to help much. Keep it up, and youll be one of the greatest! Big grin

*groans* I wanna be one of the greatest too... Big grin ...
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Lucier
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PostPosted: Thu Oct 30, 2003 5:13 am    Post subject: Reply with quote

I don't know about his limbs... They almost look like they're not connected to his body, in a way. Maybe try adding a pixel to each shoulder, and a pixel to both sides of his hips. I don't care much for the color scheme either, but that's not really a technical suggestion.
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Flamer
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PostPosted: Thu Oct 30, 2003 7:33 am    Post subject: Reply with quote

nice pic

kinda agree with lucier on the "not connected" bit, his head looks like it has no relation with the body. maybe add a pixel under each cheek. i dunno... still pretty good.
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LeRoy_Leo
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PostPosted: Thu Oct 30, 2003 2:30 pm    Post subject: Reply with quote

Limbs are hard to make. Thats why its good not to start with Humanoids, and work your way up. Personally, that bugs me... Neutral

(Doesnt anyone ever agree wit me?)
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Sephyroth
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PostPosted: Thu Oct 30, 2003 2:41 pm    Post subject: Reply with quote

I don't think it really makes a different how you go about developing your walkabout skills. Once you develop your own distinct style (for drawing anything), everything else just kind of fits in.
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Last edited by Sephyroth on Thu Oct 30, 2003 4:13 pm; edited 1 time in total
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Minnek
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Joined: 03 Jun 2003
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PostPosted: Thu Oct 30, 2003 2:45 pm    Post subject: Reply with quote

I'm having trouble with my style, the pallettes just don't seem big enough. I'll probably have to do something about that... not sure what, though. I guess I can always just make their shoes black, which would save me a whole color spot in the pallette.
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madhatter
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PostPosted: Thu Oct 30, 2003 2:50 pm    Post subject: Reply with quote

Minnek, just make the colour of the shoes the same as the hair. It balances it out, and if the colours fit nicely enough, it'll look good. You should use three main colours, two shades of each colour. One for the hair, one for the torso, and one for the lower body. Then there's black, white, 2 skin shades, cyan as the transparent colour, and then colours for details.

My avatar over there is divided like this:

dark & light purple for hair and skirt (2)
dark & light yellow for tanktop and shoes (2)
white for eyes and black for outlining (2)
light & dark skin tone (2)
dark & light pink for cape (2)
cyan for transparency (1)
four colours are left over for miscellaneous things which I haven't added yet
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Sephyroth
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PostPosted: Thu Oct 30, 2003 2:59 pm    Post subject: Reply with quote

For a palette... I usually have one white, 3 shades of skin tone, 4 shades for the hair, and 4 shades for the clothes. The remaining colors are mystery meat.
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