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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Oct 29, 2003 9:02 am Post subject: what do you think of this? |
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ok check the avatar and tell me if it is a good or bad walkabout for a hero of my hopefully upcomming game? _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Wed Oct 29, 2003 9:05 am Post subject: |
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I'm not an expert on this but...
The form looks pretty good, but it looks like you haven't tried to use any shading... Maybe that'd help a bit. _________________ im realy ded  |
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Iblis Ghost Cat

Joined: 26 May 2003 Posts: 1233 Location: Your brain
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Posted: Wed Oct 29, 2003 9:34 am Post subject: |
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That looks quite good, as it is. Some more shading would probably make it better though. _________________ Locked
OHR Piano |
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madhatter Best procrastinator in all of North America

Joined: 30 Sep 2003 Posts: 322 Location: A boonie town, Ontario, Canada.
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Posted: Wed Oct 29, 2003 12:38 pm Post subject: |
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Use less black, though, and perhaps use a different colour scheme. Otherwise, 'tis good. |
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Shadowiii It's been real.

Joined: 14 Feb 2003 Posts: 2460
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Posted: Wed Oct 29, 2003 12:57 pm Post subject: |
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I disagree, the black level is well done.
More detail on the hair. Also, we can't really determine whether this is "good" or "bad" because 60%+ depends on the animation itself.
Looks really good, though. Keep it up. _________________ But enough talk, have at you! |
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madhatter Best procrastinator in all of North America

Joined: 30 Sep 2003 Posts: 322 Location: A boonie town, Ontario, Canada.
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Posted: Wed Oct 29, 2003 1:11 pm Post subject: |
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The hair seems a bit flat at the top, like his head has stretched horizontally a bit. |
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed Oct 29, 2003 7:26 pm Post subject: |
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I will try to work out the hair, since it is the thing in question _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Oct 29, 2003 8:57 pm Post subject: |
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Looks like youve got a good understanding of pixelation, so there is really nothing I can say to help much. Keep it up, and youll be one of the greatest!
*groans* I wanna be one of the greatest too... ... _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Lucier that one girl

Joined: 06 Aug 2003 Posts: 139 Location: dallas, tx
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Posted: Thu Oct 30, 2003 5:13 am Post subject: |
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I don't know about his limbs... They almost look like they're not connected to his body, in a way. Maybe try adding a pixel to each shoulder, and a pixel to both sides of his hips. I don't care much for the color scheme either, but that's not really a technical suggestion. _________________ insert myspace link here. |
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Flamer The last guy on earth...

Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Thu Oct 30, 2003 7:33 am Post subject: |
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nice pic
kinda agree with lucier on the "not connected" bit, his head looks like it has no relation with the body. maybe add a pixel under each cheek. i dunno... still pretty good. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Thu Oct 30, 2003 2:30 pm Post subject: |
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Limbs are hard to make. Thats why its good not to start with Humanoids, and work your way up. Personally, that bugs me...
(Doesnt anyone ever agree wit me?) _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Thu Oct 30, 2003 2:41 pm Post subject: |
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I don't think it really makes a different how you go about developing your walkabout skills. Once you develop your own distinct style (for drawing anything), everything else just kind of fits in. _________________ im realy ded 
Last edited by Sephyroth on Thu Oct 30, 2003 4:13 pm; edited 1 time in total |
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Minnek Conjurer

Joined: 03 Jun 2003 Posts: 430 Location: Somewhere
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Posted: Thu Oct 30, 2003 2:45 pm Post subject: |
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I'm having trouble with my style, the pallettes just don't seem big enough. I'll probably have to do something about that... not sure what, though. I guess I can always just make their shoes black, which would save me a whole color spot in the pallette. _________________ * SDHawk has joined #Minnek
SDHawk> AAAAAAAAAAAAAUUUUUUUUUGH
* SDHawk has left #Minnek (Leaving) |
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madhatter Best procrastinator in all of North America

Joined: 30 Sep 2003 Posts: 322 Location: A boonie town, Ontario, Canada.
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Posted: Thu Oct 30, 2003 2:50 pm Post subject: |
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Minnek, just make the colour of the shoes the same as the hair. It balances it out, and if the colours fit nicely enough, it'll look good. You should use three main colours, two shades of each colour. One for the hair, one for the torso, and one for the lower body. Then there's black, white, 2 skin shades, cyan as the transparent colour, and then colours for details.
My avatar over there is divided like this:
dark & light purple for hair and skirt (2)
dark & light yellow for tanktop and shoes (2)
white for eyes and black for outlining (2)
light & dark skin tone (2)
dark & light pink for cape (2)
cyan for transparency (1)
four colours are left over for miscellaneous things which I haven't added yet |
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Sephyroth Renegade Rebel Redmage Class A Minstrel

Joined: 04 Feb 2003 Posts: 644 Location: Schmocation
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Posted: Thu Oct 30, 2003 2:59 pm Post subject: |
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For a palette... I usually have one white, 3 shades of skin tone, 4 shades for the hair, and 4 shades for the clothes. The remaining colors are mystery meat. _________________ im realy ded  |
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