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importing scripts erases old scripts

 
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PostPosted: Sat Jul 25, 2009 2:41 am    Post subject: importing scripts erases old scripts Reply with quote

i am working on a game i was working on a while ago, unfortunately i lost the original .hsi file, but the scripts are already loaded in game, so thats not a real problem. But when i write new scripts and try to import them, all the scripts that were originally built in my rpg file are erased!

is there anyway i can keep the old files while still importing new ones?
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Raekuul
Delicious!




Joined: 31 Mar 2004
Posts: 641
Location: Nowhere

PostPosted: Sat Jul 25, 2009 4:46 pm    Post subject: Reply with quote

No.

Isn't there a script exporter out there somewhere?
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Guest







PostPosted: Sun Jul 26, 2009 7:30 pm    Post subject: Reply with quote

ah that sucks. I tried using that script exporter but it is obsolete now. oh well.
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
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PostPosted: Sun Jul 26, 2009 7:36 pm    Post subject: Reply with quote

how many scripts did you lose? and what did they do?
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Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Sun Jul 26, 2009 8:00 pm    Post subject: Reply with quote

Anonymous wrote:
ah that sucks. I tried using that script exporter but it is obsolete now. oh well.


Obsolete, as in it once worked for an older version of the OHRRPGCE?
Try the exporter again after saving your game in an older version, say, Tirgoviste or Hasta-la-qb.
I did this when trying to use an old Graphics exporter, and it worked.
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PostPosted: Sun Jul 26, 2009 8:25 pm    Post subject: Reply with quote

Thanks i will try that now.

It was about 20 plotscripts for moving npcs and displaying textboxes/setting tags etc.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jul 27, 2009 7:27 am    Post subject: Reply with quote

Baconlabs wrote:
Anonymous wrote:
ah that sucks. I tried using that script exporter but it is obsolete now. oh well.


Obsolete, as in it once worked for an older version of the OHRRPGCE?
Try the exporter again after saving your game in an older version, say, Tirgoviste or Hasta-la-qb.
I did this when trying to use an old Graphics exporter, and it worked.


I wouldn't expect that to work. But if you want to try it, make sure you save a backup copy of your game, since saving a new game in an old version of custom can cause new data to be lost.

I am pretty sure that TMC was working on a new script decompiler, but I can't remember for sure...
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Spoon Weaver




Joined: 18 Nov 2008
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PostPosted: Mon Jul 27, 2009 9:16 am    Post subject: Reply with quote

I suggest rewriting the scripts.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jul 27, 2009 12:50 pm    Post subject: Reply with quote

Starting with tonight's nightly build, hspeak will automatically keep a backup copy of the script inside the .hs file. This won't help you get your script back, but I just wanted you to know that your loss has stopped other people from having the same loss in the future :)
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Guest







PostPosted: Mon Jul 27, 2009 5:33 pm    Post subject: Reply with quote

ah awesome, i've already started rewritting the scripts, but good to know clumsy folk like me will be safe from now on.
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Guest







PostPosted: Tue Jul 28, 2009 12:25 am    Post subject: Reply with quote

Actually, I have now decided so I don't have to rewrite all the scripts, I will break my game into 2 RPG files, with the end of the ''íntro'' rpg giving you a password allowing you to access the next one. So far I have only made the introduction to the characters anyway, so there won't be much variety between stats at the end of the introduction file.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Jul 31, 2009 1:35 am    Post subject: Reply with quote

Anonymous wrote:
ah that sucks. I tried using that script exporter but it is obsolete now. oh well.


For goodness sake! I've been forced to add great big highlighting to the 'HS Decompiler' page to make sure that this doesn't happen again (people not noticing that they can email me to get their scripts back)!
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