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move npc and fade screen out????? how do i do it???

 
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Wapam
Hope this hurts.




Joined: 18 Jul 2007
Posts: 42
Location: lacaster , california

PostPosted: Sat Aug 25, 2007 3:22 pm    Post subject: move npc and fade screen out????? how do i do it??? Reply with quote

i put walk NPC (0,south,3) for npc movement but it wont work and i put

fade screen out (63,63,63) for fade screen and it doesnt work
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sat Aug 25, 2007 4:13 pm    Post subject: Reply with quote

Describe your problems in more detail (What do you mean by 'they don't work'?)

In the first one, does the NPC have its speed set to anything in Custom? (I make that error all the time)
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Wapam
Hope this hurts.




Joined: 18 Jul 2007
Posts: 42
Location: lacaster , california

PostPosted: Sat Aug 25, 2007 5:11 pm    Post subject: kjsdflk Reply with quote

well when i put the fading one it doesnt fade when i step on the npc
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Wapam
Hope this hurts.




Joined: 18 Jul 2007
Posts: 42
Location: lacaster , california

PostPosted: Sat Aug 25, 2007 5:13 pm    Post subject: kjsdflk Reply with quote

well when i put the fading one it doesnt fade when i step on the npc also when i put the moving npc thing they only face a direction
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sat Aug 25, 2007 5:34 pm    Post subject: Reply with quote

The move npc problem sounds like either:
1. you aren't moving the correct npc. Double-check the NPC number/ID and make sure it matches
2. The NPC's speed is set to 0 in CUSTOM.

I'm not sure about the fading problem. Is the script getting activated at all, or is it just the fade that isn't working?
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Wapam
Hope this hurts.




Joined: 18 Jul 2007
Posts: 42
Location: lacaster , california

PostPosted: Sat Aug 25, 2007 5:42 pm    Post subject: xczvsdfa Reply with quote

its not getting activated at all
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Sat Aug 25, 2007 5:54 pm    Post subject: Reply with quote

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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Aug 25, 2007 6:06 pm    Post subject: Re: xczvsdfa Reply with quote

Wapam wrote:
its not getting activated at all


For testing purposes, attach a text box to the NPC. Does that get activated?

Next, add
Code:
show value(1)

to your script. Does a "1" appear in the bottom left when the NPC is activated?
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Wapam
Hope this hurts.




Joined: 18 Jul 2007
Posts: 42
Location: lacaster , california

PostPosted: Sat Aug 25, 2007 7:30 pm    Post subject: sdfas Reply with quote

thanks it works now
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