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Wapam Hope this hurts.

Joined: 18 Jul 2007 Posts: 42 Location: lacaster , california
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Posted: Sat Aug 25, 2007 3:22 pm Post subject: move npc and fade screen out????? how do i do it??? |
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i put walk NPC (0,south,3) for npc movement but it wont work and i put
fade screen out (63,63,63) for fade screen and it doesnt work |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Sat Aug 25, 2007 4:13 pm Post subject: |
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Describe your problems in more detail (What do you mean by 'they don't work'?)
In the first one, does the NPC have its speed set to anything in Custom? (I make that error all the time) |
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Wapam Hope this hurts.

Joined: 18 Jul 2007 Posts: 42 Location: lacaster , california
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Posted: Sat Aug 25, 2007 5:11 pm Post subject: kjsdflk |
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well when i put the fading one it doesnt fade when i step on the npc |
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Wapam Hope this hurts.

Joined: 18 Jul 2007 Posts: 42 Location: lacaster , california
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Posted: Sat Aug 25, 2007 5:13 pm Post subject: kjsdflk |
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well when i put the fading one it doesnt fade when i step on the npc also when i put the moving npc thing they only face a direction |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Sat Aug 25, 2007 5:34 pm Post subject: |
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The move npc problem sounds like either:
1. you aren't moving the correct npc. Double-check the NPC number/ID and make sure it matches
2. The NPC's speed is set to 0 in CUSTOM.
I'm not sure about the fading problem. Is the script getting activated at all, or is it just the fade that isn't working? |
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Wapam Hope this hurts.

Joined: 18 Jul 2007 Posts: 42 Location: lacaster , california
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Posted: Sat Aug 25, 2007 5:42 pm Post subject: xczvsdfa |
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its not getting activated at all |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Sat Aug 25, 2007 5:54 pm Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Aug 25, 2007 6:06 pm Post subject: Re: xczvsdfa |
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Wapam wrote: | its not getting activated at all |
For testing purposes, attach a text box to the NPC. Does that get activated?
Next, add
to your script. Does a "1" appear in the bottom left when the NPC is activated? |
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Wapam Hope this hurts.

Joined: 18 Jul 2007 Posts: 42 Location: lacaster , california
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Posted: Sat Aug 25, 2007 7:30 pm Post subject: sdfas |
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thanks it works now |
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