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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Sun Dec 21, 2008 4:37 pm Post subject: |
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Better? _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Sun Dec 21, 2008 9:11 pm Post subject: |
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No major changes, but some minor things. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Sun Dec 21, 2008 10:36 pm Post subject: |
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Definitely better, but the houses don't seem too well grounded. I think it would be better if you reverted back to the brown ground tiles, and also use less dark lines for the ground so that it looks more like dry ground instead of man made cobblestone. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Dec 22, 2008 8:24 am Post subject: |
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Those houses are fantastic!
I suggest adding a few darker ground maptiles to use to indicate the "shadow" cast by the buildings. I think that will help a lot with the "ungrounded" problem that Newbie_Power mentioned. |
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Pepsi Ranger Reality TV Host

Joined: 05 Feb 2003 Posts: 493 Location: South Florida
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Posted: Mon Dec 22, 2008 11:47 pm Post subject: |
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I love those clotheslines. Perfect touch.
This is starting to resemble a real neighborhood (as opposed to an RPG neighborhood).
If you have any maptiles left, I think those windows would benefit from having drapes (especially the higher ones).
And there should definitely be some trash collecting in that alley.
But this is already leaps and bounds beyond a general effort. Excellent. _________________ Progress Report:
The Adventures of Powerstick Man: Extended Edition
Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.
Tightfloss Maiden
Currently Updating: Chapter 2 |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Tue Dec 23, 2008 6:31 pm Post subject: |
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Changed the building edges, added shadows, stairs, balconies, chimneys. (Ignore the left most column of tiles.)
Mostly, I just want to know if the building edges are better. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Tue Dec 23, 2008 8:21 pm Post subject: |
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The amount of detail in this is amazing.
and the edges look fine too. _________________
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ShakeyAir
Joined: 27 Apr 2004 Posts: 93
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Posted: Tue Dec 23, 2008 10:36 pm Post subject: |
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Man, those houses really feel lived in!
I'm excited to see the mood of these places when I can play through them myself.
All I could possibly say is that the roofs don't seem to come off the house at all, but usually thats more trouble than its worth with tiles. (the shadow in the front and the waste of a tile having a left side and right side one) So... I guess I can't really say that either.
They have great character though. I'm really digging the style. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Dec 24, 2008 3:02 pm Post subject: |
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Not tooooo much new here. Added walkways on the buildings, streetlamps, new hand rails for steps. Getting closer to finalizing this so I can start designing this city. So please feel free to rip into anything you don't like about anything. (For one thing, there's a good chance I'll change the color of that gray tile on the roof walkway).
Also, any ideas for breathing some more life into this city? The city is meant to be sort of gloomy but it should still feel lived in. One thing I'll almost surely do is add steam coming out of some of the roof pipes, but I can't think of much else off the top of my head. (Note: the people of this city are a lot more proper and more private than the other city. They wouldn't do something like hang laundry out their windows.) _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Blue Pixel SPY SAPPIN MAH FISH SANDWICH

Joined: 22 Apr 2005 Posts: 621
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Posted: Wed Dec 24, 2008 3:18 pm Post subject: |
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Add some automobiles? I dont know what time place this is in but from the style used i'll guess early 1900s? I'd think some automobiles would look good to liven it up. Maybe a pigeon or too also. And a statue. _________________
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ShakeyAir
Joined: 27 Apr 2004 Posts: 93
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Posted: Wed Dec 24, 2008 4:08 pm Post subject: |
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the feel of that town is so freaking nice. but there are perspective errors on the lamp posts and the chimney.
also, i think the lampposts are too hard to see.
if you don't mind, i made a little edit to illustrate it standing out a bit more and with the perspective more correct (its too hard to shoot for perfect in pixels, but you know.) i tried to up its visibility without adding a color, but i wound up adding that lighter grey. the post kind of looks bad with the random highlights, but i didnt wanna spend a hell of a long time just to say something, you know?
it still doesn't stand out a whole lot, but i don't know what else you can do short of making the post bigger or changing the color of either the lamppost or the sidewalk, neither of which really sounds like that appealing. |
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Thu Dec 25, 2008 12:59 am Post subject: |
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Good point about the lamp posts and chimney. I had already changed the lamp posts to a brass color similar to the chimneys before reading this. And I knew that the chimneys weren't right, but I wasn't sure I was going to change them until you said something. _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Mariel

Joined: 15 Oct 2008 Posts: 78 Location: In your dreams
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Posted: Sat Dec 27, 2008 10:12 am Post subject: |
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These are really beautiful tiles. One thing tho, in the most recent pics it feels like the edges of the windows are too bright, maybe make them the same gray as the rest of the stone work?
Damn these are good. |
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Spoon Weaver

Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Sat Dec 27, 2008 3:58 pm Post subject: |
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So, are these going into a game?
-If so, what is it called, and when will the demo be available?
-If not, why not?
also just to nit pick your graphics so i don't feel left out,
I agree with the 3 things mentioned, namely
- the window being too bright (it seems like it should be the same as the other like colored bricks on the house)
-the chimney should have the hole visible,
-and the lamp posts need their tops showing.
And on the other, brighter, houses (with the clothes lines)
-the doorway roof supports should go down a bit more. like another tile. since the thing they are supporting is a tile and a half long they should be at about the end of it and thus be a tile and a half from the edge of the bottom of the house (if that makes since...) |
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