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Recent maptile attempt
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The Drizzle
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Joined: 12 Nov 2003
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PostPosted: Sun Dec 21, 2008 4:37 pm    Post subject: Reply with quote



Better?
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The Drizzle
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PostPosted: Sun Dec 21, 2008 9:11 pm    Post subject: Reply with quote



No major changes, but some minor things.
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Newbie_Power




Joined: 04 Sep 2006
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PostPosted: Sun Dec 21, 2008 10:36 pm    Post subject: Reply with quote

Definitely better, but the houses don't seem too well grounded. I think it would be better if you reverted back to the brown ground tiles, and also use less dark lines for the ground so that it looks more like dry ground instead of man made cobblestone.
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Bob the Hamster
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Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Dec 22, 2008 8:24 am    Post subject: Reply with quote

Those houses are fantastic!

I suggest adding a few darker ground maptiles to use to indicate the "shadow" cast by the buildings. I think that will help a lot with the "ungrounded" problem that Newbie_Power mentioned.
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Pepsi Ranger
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Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Mon Dec 22, 2008 11:47 pm    Post subject: Reply with quote

I love those clotheslines. Perfect touch.

This is starting to resemble a real neighborhood (as opposed to an RPG neighborhood).

If you have any maptiles left, I think those windows would benefit from having drapes (especially the higher ones).

And there should definitely be some trash collecting in that alley.

But this is already leaps and bounds beyond a general effort. Excellent.
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The Drizzle
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Joined: 12 Nov 2003
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PostPosted: Tue Dec 23, 2008 6:31 pm    Post subject: Reply with quote



Changed the building edges, added shadows, stairs, balconies, chimneys. (Ignore the left most column of tiles.)

Mostly, I just want to know if the building edges are better.
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Blue Pixel
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Joined: 22 Apr 2005
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PostPosted: Tue Dec 23, 2008 8:21 pm    Post subject: Reply with quote

The amount of detail in this is amazing.

and the edges look fine too.
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ShakeyAir




Joined: 27 Apr 2004
Posts: 93

PostPosted: Tue Dec 23, 2008 10:36 pm    Post subject: Reply with quote

Man, those houses really feel lived in!

I'm excited to see the mood of these places when I can play through them myself.

All I could possibly say is that the roofs don't seem to come off the house at all, but usually thats more trouble than its worth with tiles. (the shadow in the front and the waste of a tile having a left side and right side one) So... I guess I can't really say that either.

They have great character though. I'm really digging the style.
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The Drizzle
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PostPosted: Wed Dec 24, 2008 3:02 pm    Post subject: Reply with quote



Not tooooo much new here. Added walkways on the buildings, streetlamps, new hand rails for steps. Getting closer to finalizing this so I can start designing this city. So please feel free to rip into anything you don't like about anything. (For one thing, there's a good chance I'll change the color of that gray tile on the roof walkway).

Also, any ideas for breathing some more life into this city? The city is meant to be sort of gloomy but it should still feel lived in. One thing I'll almost surely do is add steam coming out of some of the roof pipes, but I can't think of much else off the top of my head. (Note: the people of this city are a lot more proper and more private than the other city. They wouldn't do something like hang laundry out their windows.)
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Blue Pixel
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PostPosted: Wed Dec 24, 2008 3:18 pm    Post subject: Reply with quote

Add some automobiles? I dont know what time place this is in but from the style used i'll guess early 1900s? I'd think some automobiles would look good to liven it up. Maybe a pigeon or too also. And a statue.
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ShakeyAir




Joined: 27 Apr 2004
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PostPosted: Wed Dec 24, 2008 4:08 pm    Post subject: Reply with quote

the feel of that town is so freaking nice. but there are perspective errors on the lamp posts and the chimney.

also, i think the lampposts are too hard to see.



if you don't mind, i made a little edit to illustrate it standing out a bit more and with the perspective more correct (its too hard to shoot for perfect in pixels, but you know.) i tried to up its visibility without adding a color, but i wound up adding that lighter grey. the post kind of looks bad with the random highlights, but i didnt wanna spend a hell of a long time just to say something, you know?

it still doesn't stand out a whole lot, but i don't know what else you can do short of making the post bigger or changing the color of either the lamppost or the sidewalk, neither of which really sounds like that appealing.
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The Drizzle
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Joined: 12 Nov 2003
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PostPosted: Thu Dec 25, 2008 12:59 am    Post subject: Reply with quote

Good point about the lamp posts and chimney. I had already changed the lamp posts to a brass color similar to the chimneys before reading this. And I knew that the chimneys weren't right, but I wasn't sure I was going to change them until you said something.
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Mariel




Joined: 15 Oct 2008
Posts: 78
Location: In your dreams

PostPosted: Sat Dec 27, 2008 10:12 am    Post subject: Reply with quote

These are really beautiful tiles. One thing tho, in the most recent pics it feels like the edges of the windows are too bright, maybe make them the same gray as the rest of the stone work?

Damn these are good.
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
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PostPosted: Sat Dec 27, 2008 3:58 pm    Post subject: Reply with quote

So, are these going into a game?
-If so, what is it called, and when will the demo be available?
-If not, why not?



also just to nit pick your graphics so i don't feel left out,
I agree with the 3 things mentioned, namely
- the window being too bright (it seems like it should be the same as the other like colored bricks on the house)
-the chimney should have the hole visible,
-and the lamp posts need their tops showing.

And on the other, brighter, houses (with the clothes lines)
-the doorway roof supports should go down a bit more. like another tile. since the thing they are supporting is a tile and a half long they should be at about the end of it and thus be a tile and a half from the edge of the bottom of the house (if that makes since...)
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