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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Jul 23, 2008 9:35 pm Post subject: |
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Excellent work. It definitely captures the feeling of running and escaping something or a chase, in other words.
I appreciate the crisp quality of the horns.
It ends abruptly, like someone was caught.
I'll be sure to give it a rating right away.  _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Jul 24, 2008 8:29 am Post subject: |
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Nice! I like it.
So when and how do we get to see it "in context" in the film? |
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Artimus Bena Admiral

Joined: 17 Aug 2004 Posts: 637 Location: Dreamland.
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Posted: Thu Jul 24, 2008 5:39 pm Post subject: |
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Leo: Thanks buddy, I appreciate it!
James: It may never be released for internet viewing. It will grace big film festivals here and there, but I doubt anybody will upload it; it's an older project that the director/writer never got a score he liked until now. I'm mainly using the experience as an entry level foray into film scoring. Even still, I'm in trouble if I ever want to get into the industry. You have to know how to score for an orchestra, and I will probably need not only way more experience with physical instruments, but schooling to get the writing process and theory down. _________________ SACRE BLEU!
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