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Bloodlust v 0.6 released
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Mon Jan 21, 2008 9:52 am    Post subject: Reply with quote

Hm, now it crashed when browsing through the menus. :-/
Probably OHR bug as well.



Also maybe a bug:
The 3rd page of Hannah 04/21/06 is incomplete (the sentence isn't finished)
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Calehay
...yeah.
Class B Minstrel



Joined: 07 Jul 2004
Posts: 549

PostPosted: Mon Jan 21, 2008 10:05 am    Post subject: Reply with quote

There's a very large difference between something like the tutorial house in Final Fantasy VI and telling the player what they are supposed to do at that specific moment. The FF example is much less intrusive atmosphere of being in a game world than the latter. A manual is read outside of the game world, so there's absolutely no intrusion.

I will agree that telling the player how to play the game in game can be a good idea, but it has to be held with some tact.

I haven't gotten particularly far, but so far I'm enjoying Bloodlust. I have found that if you go to the other side of the street from the house, you will pick up the diary both times.

I will say the instant death at home was a little sneaky, almost like it was playing off of the old RPG cliche of having a free bed to sleep in to regain HP. But I wouldn't change it though. It's not too far in the game to make me not want to play it again, and it really told me that this is a situation with no rests, this is not your standard RPG.

I haven't found out if this is OHR related or not yet, but I noticed that in this game and Vampire's Curse, that the sound effects are late. I'm not sure if the OHR is playing the file late or if there's silence in the sound file before the sound plays. If there's silence, I suggest cutting it. I'm not sure why that sticks out to me like a sore thumb, but it does.

But I look forward to finishing this game.
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Calehay
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Mon Jan 21, 2008 10:09 am    Post subject: Reply with quote

I noticed the battle SFX were delayed in Darkmoor, too. It's pretty annoying and while I'm sure it's the fault of the sound library being used it would be nice if the delay were compensated for by the code.
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Mon Jan 21, 2008 11:20 am    Post subject: Reply with quote

It crashed again when I chose Inventory on the main Menu. Hm, maybe it has to do with playing two sounds at once (because I immediately pressed Enter after pressing alt).

And I didn't ask to remove the instant death scene, just let the player save before that. In fact I'd be expected some kind of dialogue in the sense of "How can I sleep when that thing is over there?", it's true that it's not too deep into the game especially because you can skip the dialogues the second time, however I can imagine some players might still not want to try it again.


Also I noticed that some of the books read strange, not sure if it's a bug. But for example in the torture bug one sentence contains an "either" but no "or" is following in the sentence. And on the same page the last sentence has an "is" too much I think.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jan 21, 2008 11:51 am    Post subject: Reply with quote

'' . bug_title('577') . ''
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Mon Jan 21, 2008 1:45 pm    Post subject: Reply with quote

Another bug: Elementary School, Floor 1, Room 5, there are two clips in that room, but only one of them can be picked (the other one just disappears with no message).




Edit: Is it intentional that the 'city warps' are all labelled "EXIT" in green? It doesn't really fit into a horror rpg imo and it's easy enough to find the way without them.
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Fri Jan 25, 2008 7:38 am    Post subject: Reply with quote

Calehay wrote:
I haven't found out if this is OHR related or not yet, but I noticed that in this game and Vampire's Curse, that the sound effects are late. I'm not sure if the OHR is playing the file late or if there's silence in the sound file before the sound plays. If there's silence, I suggest cutting it. I'm not sure why that sticks out to me like a sore thumb, but it does.


Yeah, I noticed this is true with a couple of my sound effects as well, but sound effects for parts like the intro shouldn't be playing late, at least it doesn't for me.

Also, if anyone else reaches the city and finds the EXIT signs don't really fit in and you can see the exits easily enough, just let me know.
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http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00

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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Sat Jan 26, 2008 3:23 am    Post subject: Reply with quote

The creepiest thing in this game so far is the huge vagina monster. And I'm not saying that to be funny.
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J.A.R.S.
In umbram deo, ex nihilo...




Joined: 11 May 2005
Posts: 451
Location: Under the rainbow...

PostPosted: Sat May 10, 2008 11:01 am    Post subject: Reply with quote

i think i actually remember that boss, but i think the ghost was, although not as scary, definately stressing me out.
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