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Timer Limit or a Bug?

 
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Sat Mar 22, 2008 9:22 pm    Post subject: Timer Limit or a Bug? Reply with quote

Earlier tonight I tried setting a script to launch from Timer #16.

Nothing happened.

I changed it to Timer #15.

The script launched.

Is the scripting code designed to only allow fifteen unique timers, or did I stumble onto a bug?

If this is a design issue rather than the latter, does Plotscript handle the retooling of timer numbers (as in using the same number for many different instances in the game) gracefully, or am I at risk of corrupting onscreen performance?

Also, if there is a purposed limit, the Wiki doesn't list it, just to let you know.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Mar 22, 2008 9:59 pm    Post subject: Reply with quote

There are only 16 timers (0 thru 15)

That definitely needs to be documented. Also, right now, using an out-of-range timer fails silently. It ought to at least write a warning to g_debug.txt

You can re-use your timer IDs, you just can't have two different timers running on the same ID at the same time.
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