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The Problem With Humans
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Fri May 05, 2006 11:41 am    Post subject: Reply with quote

Me wrote:
I think a page could be taken out of Bethesda's book here. If we divide up the roles in a game to more than just fighter, thief, and mage and allow for more specialization, it's easy to make up ways in which humans could be distinctive. Also, not enough people have dealt with race as it exists in the real world in games. If you look, almost all the time, everyone is white. Or northern asian. Pale-skinned, I mean. Humans, and every other humanoid species in your game, should exist in a multitude of shades, shapes, and sizes!


Yeah -- just because the average human would be, well, average, doesn't mean that a specific human has to be half-way at everything.

I once tried making a game where everyone had black/dark skin. It stopped when I realized that there are only a few hair colors that really go with it -- and since everyone is viewed top-down, it's hard to differentiate between twenty people with black skin and black hair.

Fenrir-Lunaris wrote:
A planet with multiple species all competing for the same resources will inevitably give rise to whichever one is best suited to take them.


Not necessarily. What if,somewhere along the way, the species became dependant on each other -- some sort of symbiotic relationship. Of course, creatures in a symbiotic relationship would tend to differentiate their duties as much as possible (advantages of specialization), and one of those duties might turn out to be thinking; that is, one of the creatures would end up doing the thinking for both of them.

Also, what about for species that need different resources? That would permit concurrent development because they wouldn't be competing -- at least, not at first. Political convenience would probably necessitate dual tolerance, even if one species would have had an advantage if the other never existed.

So Fenrir...you're pretty much defining "people" as any entity possessing self- and other-conciousness, volition, and memory?
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Fenrir-Lunaris
WUT




Joined: 03 Feb 2003
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PostPosted: Fri May 05, 2006 5:58 pm    Post subject: Reply with quote

Time for an elaboration. Firstly, there's really only one example of a self-aware species forming civilization, namely human beings. Whether or not our predecessors did the same may likely be suspect. I doubt somehow there was a nation founded by Neanderthal Man, although it has been debated whether they felt spiritual. Clearly preparing the dead for an afterlife by providing them with food, weapons, and small works of art would be seen as indicitive of a life beyond this own. If this in itself is anything reflective of culture, or of civilization, then it is entirely possible that more than one species can exist on a planet whom has society.

What has not been made clear is whether those two societies would ultimately evolve together (a symbiotic relationship), or the weaker of the two simply die out (as what happened with Neanderthal). History has shown that the culture with the greater level of technology, and greater acess to resources ultimately is better equipped to survive. This seems almost as simple logic - the Romans were so easily able to conquer their lesser prepared neighbors, the Spaniards totally dominated Latin America, and so on.

This however applies only when the same resources are being sought after by more than one culture. Food, land, water, energy, and so on are finite. In a fictitious world this may not be the case - a mage may create food with magic obviously, or food so plentiful that humans and elves have no need to war with eachother. Likely the best explaination that a world with multiple races would exist, is that each race is more specialized to collect and use particular resources (elves require little food, live much longer, and waste little wheras dwarves are almost the opposite).

And "People" could realistically be simply something that's self aware. That's open to a LOT of interpretation of course, but given the apparent lack of other kinds of "People", it's totally understandable. Apes that use sign language would probably be people under this definition.
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Me
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PostPosted: Fri May 05, 2006 7:48 pm    Post subject: Reply with quote

When cultures collide, though, the subordinate culture doesn't "die out," ever. While it might be diminished, I don't know if there's a case in history where a conquered culture disappeared completely (short of that people being killed off entirely). There are still traditions and worldviews in Central and South America that are directly from the indigenous races there before the Spanish took over. German, Gaelic, Welsh, and Basque are spoken as languages in their areas of Europe despite the fact that their are was taken over by the Romans in the past.

Also,
Fenrir-Lunaris wrote:
Apes that use sign language would probably be people under this definition.


Chimpanzees have been observed using complex hand signals in the wild. Whether or not they are complex enough to be called language or evidence of self-awareness is yet to be determined, but it's cool nonetheless.
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Fenrir-Lunaris
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Joined: 03 Feb 2003
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PostPosted: Fri May 05, 2006 9:04 pm    Post subject: Reply with quote

Me wrote:
I don't know if there's a case in history where a conquered culture disappeared completely (short of that people being killed off entirely).



The Philistines comes to mind, though I'm probably incorrect.
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Me
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PostPosted: Fri May 05, 2006 9:37 pm    Post subject: Reply with quote

Fenrir-Lunaris wrote:

The Philistines comes to mind, though I'm probably incorrect.


Looking them up, Wikipedia says "no traces of them as a people or ethnic group" remain. While I don't know if that means no Philistine culture exists at all, I doubt it does. Cultures clash, one becomes dominant, and the subordinate's culture becomes integrated into the whole.

Really, point is that, in most cases, a people will not disappear entirely when they are conquered.
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Mr B




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PostPosted: Sat May 06, 2006 12:02 pm    Post subject: Reply with quote

Here's a thought: what if the only cultures that we remember are the ones that have been assimilated? A culture that is completely erradicated would not leave anything behind for it to be remembered by, thus guaranteeing that it is not remembered.
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Me
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PostPosted: Sat May 06, 2006 5:22 pm    Post subject: Reply with quote

Mr B wrote:
Here's a thought: what if the only cultures that we remember are the ones that have been assimilated? A culture that is completely erradicated would not leave anything behind for it to be remembered by, thus guaranteeing that it is not remembered.


True, but such an occurance would be highly, highly unlikely. Have you ever tried to remove every single piece of dust from a room? That's what completely eradicating a culture is like. Hell, the Romans tried to eliminate one man from history, but we still know he existed and what he did. Uh, I can't remember his name at the moment.
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Shaede
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Joined: 08 Jan 2004
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PostPosted: Sun May 07, 2006 7:41 am    Post subject: Reply with quote

Actually, it's not so impossible at all. Assimilated cultures often are completely lost (or very close to it). There's been a recent movement to try to record or recover cultures that are dissapearing and soon to be forever lost. A good example of such a culture would be the Ainu, who were the original inhabitants of Japan before the Mongoloids travelled across the Korea Strait during the 2nd and 1st century BC, bringing their Shinto beliefs with them. I can think of an example very simular to this for almost every major world region.
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pharo212




Joined: 29 Dec 2007
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PostPosted: Tue Jan 01, 2008 8:10 am    Post subject: Reply with quote

Has anyone ever tried a game without humans? Its actually hard, because most of the common things in rpg's, from inns to castles to swords are human things, and you end up with humans who just look different.
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