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How fast can this be fixed?

 
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Squall
is fantastic




Joined: 02 Feb 2003
Posts: 758
Location: Nampa, Idaho

PostPosted: Sun Jul 20, 2003 3:06 am    Post subject: How fast can this be fixed? Reply with quote

This is the begining of a script I made for a mini game, in which backdrops pop up showing arrows. (See screen in Blow Up description) When you press the button that is featured on the backdrop, it goes to the next one. I'm trying to get the timer to run WHILE the screens flip according to your correct button presses. I'm not very gifted at plotscripting (or game design, for that matter), but I would appriciate it if somebody could give me some help here...the sooner the better because I kind of have to keep working on this game.

Code:
define script (1,engine,none)

script, engine, begin
show text box (1)
variable(ddrcounter1)
wait for text box
set tag(3,off)

show backdrop (58)
while(tag:ddr1a == off) do
  if (keyispressed(up key)) then
   set tag (4,on)
  end
 set variable (ddrcounter1,100)
 show value (ddrcounter1)
 wait (5)
 decrement (ddrcounter1)
end
show backdrop (59)
wait for key (left key)
show backdrop (60)
wait for key (right key)
show backdrop (61)
wait for key (down key)
show backdrop (62)

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ChocoSOLDIER
Ghost haunting the board




Joined: 03 Feb 2003
Posts: 279

PostPosted: Sun Jul 20, 2003 3:22 am    Post subject: Reply with quote

Arfenhouse the Movie 2 wrote:
"FOOL! ALL WE DO IN HELL IS PLAY DDR!"


Heh heh.

Um, I'm not sure why I'm replying. I have no clue how to work a counter.
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Squall
is fantastic




Joined: 02 Feb 2003
Posts: 758
Location: Nampa, Idaho

PostPosted: Sun Jul 20, 2003 7:02 am    Post subject: Reply with quote

Meh. I got it working sorta. At this rate I should be able to get the engine fixed by midnight tonight. I'm really looking forward to programming CONTENT!

(thread is good as closed)
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You got video game in my film!
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