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Castle Paradox
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Cube Dimensional Traveller

Joined: 02 Feb 2003 Posts: 294
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Posted: Thu Jul 17, 2003 5:00 am Post subject: |
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It actually runs at full speed. The time system isn't much longer than what I posted in this thread. There's about 4 other if statements in the whole thing. And of course, the loop only runs while on the world map as well.
No such thing as putting too much effort into something you plan on turning into a career. Real games require even more effort .
Thanks Squall, I could use some extra cash .
And I'm 18, heheh. |
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planethunter Lost In Emotion

Joined: 07 Jul 2003 Posts: 258 Location: Éire
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Posted: Thu Jul 17, 2003 5:38 pm Post subject: thanks |
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Hard to believe a script so long doesn't drasticly affect gameplay,
but i'll take your word for it.
Now, one last thing. The day, evening, night loop, is there any way you
can get it to update itself when you load up the game.
I was thinking along the lines of reading the windows clock, but that can't
be done can it?
thanks anyway. I hope you didn't type/retype all that text for me!
that would be more than generous!
You disserve some credit in my game ( when it eventually gets finished )
at the very least.
Perhaps even an appearance, ( if you agree of course ) _________________ ~PH
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