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TwinHamster ♫ Furious souls, burn eternally! ♫
Joined: 07 Mar 2004 Posts: 1352
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Posted: Fri Oct 30, 2009 3:47 pm Post subject: |
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Took a look at my formulas for determining damage, and I have no idea what I was thinking at the time:
Sword Damage before wrote: |
Hurt := (Getherostat(find hero (0), 2, current stat) + ((75*((DEN STR -- 10)/2))/100)) + random (-2, 2)
Hurt := Hurt -- (get enemy stat(Read Global (21 + Target_Enemy), 4)+(get enemy stat(Read Global (21 + Target_Enemy), 9)/2))
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Simplified Rewrote it to look a lot nicer.
Sword Damage now wrote: |
Hurt := Power + Strong
Defense := ((Defense * 70)/100)
Hurt := Hurt -- Defense |
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TwinHamster ♫ Furious souls, burn eternally! ♫
Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Nov 03, 2009 10:20 pm Post subject: |
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Had the idea for an opening ready for a while, finally got it implemented.
Well, by opening I'm meaning introductory skit that gets you into the opening.
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