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Are you gonna tell Hawk? |
Yes. |
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9% |
[ 1 ] |
No. |
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45% |
[ 5 ] |
This is Hawk. Get back to work! |
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45% |
[ 5 ] |
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Total Votes : 11 |
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Spoon Weaver
Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Sun Jun 21, 2009 6:52 am Post subject: |
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There's no transparency in OHR. That's most likely scripted sprite changes triggered by walking on shaded tiles. Though..... That's more impressive honestly. |
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Gizmog1 Don't Lurk In The Bushes!
Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sun Jun 21, 2009 7:00 am Post subject: |
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Giz wrote: | We're actually not using the OHR, but I'm not 100% clear on what it is we are using. Our tiles are 32x32, and the extra space is definitely a help. |
I can clarify now, the game was made in IkaDB or something of the sort.
It was not made using the OHR, though feel free to be impressed and imagine it is. |
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Spoon Weaver
Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Sun Jun 21, 2009 7:09 am Post subject: |
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That does explain the weird screenshot size. |
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Gizmog1 Don't Lurk In The Bushes!
Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Gizmog1 Don't Lurk In The Bushes!
Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Thu Jun 25, 2009 10:40 am Post subject: |
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Gonna post the demo here, and see if maybe that's the cause for some of the skittishness. We've posted it to 3 forums, 2 of which are usually pretty nice for Hawk, and have gotten pretty much 0 response. Not even "YOU GUYS SUCK!". Hawk's talking like he doesn't want to keep on working on this.
So, if this is the end of Hydration 2, what's next for those lovable developers?
Hawk's making music for a semi-secret project that doesn't involve me, and I'm not 100% sure what I'm going to work on next. |
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Gizmog1 Don't Lurk In The Bushes!
Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Mon Jul 06, 2009 12:33 am Post subject: |
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Rumors of the project's death were greatly exaggerated. No real news yet, but we've had a few meetings to sort out what we can improve, what we need to change, and what needs to be accomplished to finish this thing. Seems to be equal parts programming, equal parts art. [/img] |
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Gizmog1 Don't Lurk In The Bushes!
Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Tue Jul 07, 2009 2:04 am Post subject: |
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What's this? A new interface? And is that Marcus actually being displayed during the battle? Remarkable! I wonder if this means someone has to draw battle backdrops... |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Jul 07, 2009 7:23 am Post subject: |
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I love your innovative rock-paper-scissors-brick-poop battle system. _________________
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Gizmog1 Don't Lurk In The Bushes!
Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sun Jul 12, 2009 12:39 am Post subject: |
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Moogle1 wrote: | I love your innovative rock-paper-scissors-brick-poop battle system. |
Hahaha! Hawk actually made that his IRC Quit message. (He also made those graphics, and now wants me to do new ones. Thanks.)
The battle against lethargy continues, as I try to make a decent backdrop. I got Hawk to import my first lazy attempt, so now at least I know where everything needs to be positioned to make it suitable. This is dangerously close to actual art, and I'm not sure I'm gonna do it justice.
Can't help but notice a lot of devblogs up on Slimesalad, and I think we all know who started that trend.
Thanks, Sakurai! |
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Pepsi Ranger Reality TV Host
Joined: 05 Feb 2003 Posts: 493 Location: South Florida
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Posted: Sun Jul 26, 2009 11:19 pm Post subject: |
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Hey Giz,
Thought you might like to take a break from Hydration 2 slavery to watch the trailer of Don't Push the Button: The Movie starring Cameron Diaz.
http://www.apple.com/trailers/wb/thebox/
They're not calling it that, of course, but we all know that's what it really is. _________________ Progress Report:
The Adventures of Powerstick Man: Extended Edition
Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.
Tightfloss Maiden
Currently Updating: Chapter 2 |
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Gizmog1 Don't Lurk In The Bushes!
Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sun Aug 02, 2009 10:27 pm Post subject: |
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That settles it. Whatever I do after this is gonna involve the button. I've ignored that cute little fellow for too long.
Have kinda been ignoring the forums and internet in general the past few weeks. I think Hawk wants to have a second demo out by the tenth, but I'm not sure I'm gonna keep my end up. Wasted a bunch of time on what I'd term an "Impressionistic" desert, but it doesn't look right, and hte focus should be on the sun rather than the sand anyway. Got a much better start going using Paint.net's ability to do like a percentage based dithering, though I'm still debating how exactly to do the sand. Might just reuse the maptiles. |
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Gizmog1 Don't Lurk In The Bushes!
Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Sat Aug 22, 2009 4:01 am Post subject: |
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Okay, first day back on the job. Since I last posted here, I've got the battle backdrop "Good enough" for our current state of development. I used a zoom filter to give it a sense of action, while also muddying the details of my really bad backdrop sand. Been sick the past week, so things have been really slow, but this morning was a breakthrough: THREE new enemies, all of 'em pretty good. Might need a little polish, but that can come later. I think I'm gonna start working first thing when I wake up all the time, seem to be more productive. Still dodging the cave backdrop, maybe I'll put a little in on that tomorrow. |
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