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Jack the fool
Joined: 30 Jul 2004 Posts: 773
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Posted: Sun Sep 04, 2005 8:41 am Post subject: Mystics Tilesheet/Sprite Journal |
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Just some of the playable races and other sprites for the game. Question and comment as needed.
The full tilesheet as of right now, for Mystics. I haven't worked on this thing in, at most, a year. Again, question and comment as needed. _________________
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LeRoy_Leo Project manager Class S Minstrel
Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Sep 07, 2005 3:10 pm Post subject: |
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Haha! Very nice! I think I said this before, but I love the style. It's very pleasing to my eyes in a simple, easy to look at sort of way.
Also the way the cart sprite sort of pops out at me is attention grabbing. You seem to be keeping a pretty solid, unchanging perspective throughout. Don't lose that thing, man.
Love the huge, 9 tile statue and the little groves of trees, as always.
I think you could use a couple larger trees and rocks, myself. I recommenr the dimentions of 2 X 4 or 3 X 5, opposed to 2 X 2. It's fine if you want to make you characters as tall as your trees.
Also, do the walkabouts cast a shadow behind/below them? Looks like they don't yet. That would make this look even more spectacular, if you don't got it. I don't have a lot of advice beyond that.
I specifically like the charm your style conveys. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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SilentAngel The Angel of Silence
Joined: 16 Dec 2003 Posts: 122 Location: The comfiest chair in #CastleParadox
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Posted: Wed Sep 07, 2005 11:35 pm Post subject: |
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Nice, Jack!
Simple, but gets the job done, and in a style I kinda like, heh.
If you wanted to, adding details could make it look even better, for example...turning the single coloured grass into more than one shade.
I could see this put together as a map very well indeed, with quite a bit of variety. Well done _________________ Current Projects:
Hikari no Senshi - Inperiaru Taisen: ~10% Complete
http://www.castleparadox.com/forum/download.php?game=392
Stepmania Online Stats:
Next song to pass on Stepmania: Paranoia Survivor Max (Heavy)
Next song to pass on DDR: MaxX Unlimited(Standard)
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Jack the fool
Joined: 30 Jul 2004 Posts: 773
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Posted: Thu Sep 08, 2005 5:29 pm Post subject: |
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Quote: | I think you could use a couple larger trees and rocks, myself. |
I've been thinking of doing bigger rocks/trees.. but then there's the problem with fitting everything into one tileset. So basically I'm stuck with one set of trees, the grass, dirt/road, possibly water, and other objects for that area.
Quote: | Also, do the walkabouts cast a shadow behind/below them? |
I never actually thought of doing a shadow under them.. mainly because I like using a lot of different colors for each NPC. Then again, I could always use the black of the eye for shadows; perhaps I'll try them out.
Quote: | If you wanted to, adding details could make it look even better, for example...turning the single coloured grass into more than one shade. | Eh.. I hate trying to make grass most of all. I've tried about 10 different styles, and the solid green seems to be the best I can do (haha). I think I'll keep it that way.
Thanks for the comments. _________________
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SilentAngel The Angel of Silence
Joined: 16 Dec 2003 Posts: 122 Location: The comfiest chair in #CastleParadox
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Posted: Thu Sep 08, 2005 6:17 pm Post subject: |
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Have you checked out Tsugumo's tutorial on grass? It's at http://tsugumo.swoo.net/tutorial/chapter1.htm if you're interested. Perhaps it might make you rethink about the styles and stuff. Also check out his other tutorials, namely the "Demystifying the Greats" section. _________________ Current Projects:
Hikari no Senshi - Inperiaru Taisen: ~10% Complete
http://www.castleparadox.com/forum/download.php?game=392
Stepmania Online Stats:
Next song to pass on Stepmania: Paranoia Survivor Max (Heavy)
Next song to pass on DDR: MaxX Unlimited(Standard)
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