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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA

Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Wed Oct 14, 2009 5:32 pm Post subject: Plotscript triggers |
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Am I right in thinking that it is not possible to trigger a plotscript by using a spell out-of-battle?
It seems like a natural feature to implement - I'm wondering if it exists. _________________ Working on rain and cloud formation |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Oct 14, 2009 7:22 pm Post subject: |
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It can't be done right now, but it could come in the future. After the Ypsiliform stable release I was planning to tackle some improvements to spell learning. I'll shoot for that one too. |
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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Oct 15, 2009 8:01 am Post subject: |
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binoal wrote: | cant you just use the attack out of battle to open a text box, then trigger the script from the text box? |
Unfortunately that only works from items. There is no way to trigger a text box from a spell list. |
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Raekuul Delicious!

Joined: 31 Mar 2004 Posts: 641 Location: Nowhere
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Posted: Thu Oct 15, 2009 9:19 am Post subject: |
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If/when this gets implemented, though, I can't help but expect a bunch of HM/psynergy knock-offs.
Right now, I think it could be faked by replacing the spell menu with a custom menu...
Mmm, now I want to try it, see if it could be faked in X+2. _________________ A broken clock is still right twice a day. |
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