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Plotscript triggers

 
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Bagne
ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA




Joined: 19 Feb 2003
Posts: 518
Location: Halifax

PostPosted: Wed Oct 14, 2009 5:32 pm    Post subject: Plotscript triggers Reply with quote

Am I right in thinking that it is not possible to trigger a plotscript by using a spell out-of-battle?

It seems like a natural feature to implement - I'm wondering if it exists.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Oct 14, 2009 7:22 pm    Post subject: Reply with quote

It can't be done right now, but it could come in the future. After the Ypsiliform stable release I was planning to tackle some improvements to spell learning. I'll shoot for that one too.
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binoal




Joined: 20 Jun 2009
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PostPosted: Thu Oct 15, 2009 5:44 am    Post subject: Reply with quote

cant you just use the attack out of battle to open a text box, then trigger the script from the text box?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Oct 15, 2009 8:01 am    Post subject: Reply with quote

binoal wrote:
cant you just use the attack out of battle to open a text box, then trigger the script from the text box?


Unfortunately that only works from items. There is no way to trigger a text box from a spell list.
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Raekuul
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Joined: 31 Mar 2004
Posts: 641
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PostPosted: Thu Oct 15, 2009 9:19 am    Post subject: Reply with quote

If/when this gets implemented, though, I can't help but expect a bunch of HM/psynergy knock-offs.

Right now, I think it could be faked by replacing the spell menu with a custom menu...

Mmm, now I want to try it, see if it could be faked in X+2.
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