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Dr. Baconman

Joined: 05 Mar 2006 Posts: 27 Location: The Base, TN
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Posted: Fri Apr 28, 2006 3:29 pm Post subject: What NOT to do for an RPG storyline? |
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I'm collecting ideas as to what I should refrain from doing whilst writing an RPG story.
Please pitch a story element from any RPG you've played/made that you thought was God-awful.
I'll take anything. |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Fri Apr 28, 2006 4:32 pm Post subject: |
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Dear internet people,
I'm sorry to say that your friend and my son Gizmog's head exploded again. We thought he was going to be alright at the hospital, but as soon as the doctor's took the bandages off, he looked at this post, and his head just phwwoom! all over the place. Using his tongue, he wrote out on the floor "..'ed a link" and that was all. Apparently ..'ing a link is very disturbing to him. The doctor's are trying to put him back together, but they keep running out of glue. In lieu of glue, please send duct tape!
-Giz's Mom
PS: I haven't played RPGs since college (Teehee, barmaid and the brave knight) but it's usually a good idea to avoid "Chosen Ones" or almost any kind of prophecy. Thanks!
PPS: Remember kids, no or you'll be !! |
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Nepenthe

Joined: 27 Sep 2004 Posts: 132
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Posted: Fri Apr 28, 2006 5:01 pm Post subject: |
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Especially prophecies that kick in exactly 1000 years later. JUST. DON'T.
I'm not joking. _________________ My art (and random photos)! |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Fri Apr 28, 2006 7:58 pm Post subject: |
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Yeah, 666 is more fun. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Sat Apr 29, 2006 4:41 pm Post subject: |
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Note from Castle Paradox Administration: | This content has been removed by the user. Contact the original author and link them to this post if you wish to view the original content. Only the author can remove the tags hiding this content. |
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Dr. Baconman

Joined: 05 Mar 2006 Posts: 27 Location: The Base, TN
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Posted: Sat Apr 29, 2006 6:00 pm Post subject: |
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PHC wrote: | Cliche story elements do NOT matter very much if a story is well written and interesting. And yes, you can make cliches interesting... The one thing you really have to avoid is characters with no motivations. Nearly every OHR game I've played has characters randomly joining you just for the hell of it. There needs to be some reasonable explanation for the characters to travel together, or the story is hurt.
Even something as amazingly overused as THE CHOSEN ONE!! can work if you're a good writer or if the game is very fun... Also, not all of the things on that cliche list harm the story very much, do not use something like that as a guideline. For a couple of those entries "cliche" means "this appeared in more than one Squaresoft RPG." |
Thanks much for the advice. I'll be sure to keep it all in mind. |
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Machu Righter, a person who rights wrongs

Joined: 09 Jul 2003 Posts: 737
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Posted: Sat Apr 29, 2006 9:49 pm Post subject: |
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Pretty much, yeah.
Something that grabs my goat, though, is how ancient civilizations are always super-better than now. We need more games where all the things used are actually invented instead of "rediscovered".
Then again, rereading your original post, you aren't asking about cliches, you are asking about specific RPGs with terrible stories. Uh, I haven't really played much that I've remembered. I thought FF8's story was really boring. Oh, another plot element I dislike: characters that are just "adventuring" and "training their skills" aimlessly. Mo' like "we don't have any plot yet, so we'll just make you sorta stumble upon it later". _________________
Code: | [*]That's it
[*]I'm done reasoning with you
[*]Starting now, there's going to be a lot less conversation and a lot more killing |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Sun Apr 30, 2006 4:48 am Post subject: |
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As for the things related to families, social life and so:
I guess, the really used one is the fact, that if the hero's father is not dead, he'll be the bad guy... Or then the father is just disappeared exponentially astrologic amount of time ago - and is STILL found to be the bad guy.
Also, that usually PC's friend who since they were child, were dearest friends, is the one, that in some point turns to evil and out of some curious, bitter misunderstanding or unfortunate set of circumstances he starts to despise the Hero and takes every chances to turn the Hero into a meatloaf.
Also, kids. It is recommendable, that all, that's dearest to the Hero, is not to be found six feet under at some point.
These are some things, that are recommendable (althought not a requirement) to avoid.
And to conclude my short post full of nonsense :
Yep. Prophecies suck. _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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Camdog
Joined: 08 Aug 2003 Posts: 606
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Posted: Mon May 01, 2006 10:04 am Post subject: |
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And, for the love of God, give the bad guy some motivation. Something more than just a lust for power or general insanity. And definitely more than I'M JUST REALLY A BAD GUY! (Kefka, anyone?) |
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Mr B
Joined: 20 Mar 2003 Posts: 382
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Posted: Mon May 01, 2006 11:37 am Post subject: |
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I'm tempted to say that you shouldn't have shallow characters, but that really depends on the type of the game you are making.
If you are making an RPG of the type that has a front-and-center story, the characters must have depth. However, if the story takes a strict back seat, character depth isn't that important.
Ditto on the villain comment, though I have to say that I did enjoy Kefka... |
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Shaede Tuck in your shirt.

Joined: 08 Jan 2004 Posts: 107
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Posted: Mon May 01, 2006 11:51 am Post subject: |
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All good stories use simular formulas.
Clichés are often used because they work the best.
Though you don't want to get caught stealing ideas and stories directly from other well known sources or use redundant themes, the elements that make a good story are in nearly every story.
"The secret to creativity is knowing how to hide your sources." -Albert Einstein |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Tue May 02, 2006 2:32 am Post subject: |
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Shaede wrote: |
Though you don't want to get caught stealing ideas and stories directly from other well known sources or use redundant themes, the elements that make a good story are in nearly every story. |
If someone steals your idea, the idea has been good one.
But if someone steals your idea and claims it as his/her own, your idea has been an excellent one  _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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fishbone

Joined: 03 Oct 2005 Posts: 14 Location: i wish i knew
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Posted: Thu May 04, 2006 5:42 am Post subject: |
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if you kill sombody
dont frickin bring him back to life
kill him
KILL HIM! _________________ i will perform brain surgery on god
i will not commit acts of violence, physical or otherwise if things come alive
i cannot plotscript (sniff)
i can make music now(yes!)
i cannot plotscript (tear) |
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Me HI.

Joined: 30 Mar 2003 Posts: 870 Location: MY CUSTOM TITLE CAME BACK
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Posted: Thu May 04, 2006 7:32 pm Post subject: |
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fishbone wrote: | if you kill sombody
dont frickin bring him back to life
kill him
KILL HIM! |
I fail to see how ressurection is impossible to use as a plot device and possible metaphor/allegory vehicle. _________________ UP DOWN UP DOWN LEFT LEFT RIGHT RIGHT A B START |
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