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What NOT to do for an RPG storyline?
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Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Fri Apr 28, 2006 3:29 pm    Post subject: What NOT to do for an RPG storyline? Reply with quote

I'm collecting ideas as to what I should refrain from doing whilst writing an RPG story.
Please pitch a story element from any RPG you've played/made that you thought was God-awful.
I'll take anything.
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AdrianX
..yeah.




Joined: 13 Feb 2003
Posts: 286
Location: Batangas City,Philippines

PostPosted: Fri Apr 28, 2006 4:27 pm    Post subject: Reply with quote

.. http://project-apollo.net/text/rpg.html
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
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Location: Lurking In The Bushes!

PostPosted: Fri Apr 28, 2006 4:32 pm    Post subject: Reply with quote

Dear internet people,

I'm sorry to say that your friend and my son Gizmog's head exploded again. We thought he was going to be alright at the hospital, but as soon as the doctor's took the bandages off, he looked at this post, and his head just phwwoom! all over the place. Using his tongue, he wrote out on the floor "..'ed a link" and that was all. Apparently ..'ing a link is very disturbing to him. The doctor's are trying to put him back together, but they keep running out of glue. In lieu of glue, please send duct tape!

-Giz's Mom

PS: I haven't played RPGs since college (Teehee, barmaid and the brave knight) but it's usually a good idea to avoid "Chosen Ones" or almost any kind of prophecy. Thanks! Licking lips

PPS: Remember kids, no Smokin' or you'll be Dead !!
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Nepenthe




Joined: 27 Sep 2004
Posts: 132

PostPosted: Fri Apr 28, 2006 5:01 pm    Post subject: Reply with quote

Especially prophecies that kick in exactly 1000 years later. JUST. DON'T.

I'm not joking.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Fri Apr 28, 2006 7:58 pm    Post subject: Reply with quote

Yeah, 666 is more fun.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Sat Apr 29, 2006 4:41 pm    Post subject: Reply with quote

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Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Sat Apr 29, 2006 6:00 pm    Post subject: Reply with quote

PHC wrote:
Cliche story elements do NOT matter very much if a story is well written and interesting. And yes, you can make cliches interesting... The one thing you really have to avoid is characters with no motivations. Nearly every OHR game I've played has characters randomly joining you just for the hell of it. There needs to be some reasonable explanation for the characters to travel together, or the story is hurt.

Even something as amazingly overused as THE CHOSEN ONE!! can work if you're a good writer or if the game is very fun... Also, not all of the things on that cliche list harm the story very much, do not use something like that as a guideline. For a couple of those entries "cliche" means "this appeared in more than one Squaresoft RPG."


Thanks much for the advice. I'll be sure to keep it all in mind.
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Machu
Righter, a person who rights wrongs




Joined: 09 Jul 2003
Posts: 737

PostPosted: Sat Apr 29, 2006 9:49 pm    Post subject: Reply with quote

Pretty much, yeah.

Something that grabs my goat, though, is how ancient civilizations are always super-better than now. We need more games where all the things used are actually invented instead of "rediscovered".

Then again, rereading your original post, you aren't asking about cliches, you are asking about specific RPGs with terrible stories. Uh, I haven't really played much that I've remembered. I thought FF8's story was really boring. Oh, another plot element I dislike: characters that are just "adventuring" and "training their skills" aimlessly. Mo' like "we don't have any plot yet, so we'll just make you sorta stumble upon it later".
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Devi Ant
(Formicidae Devious)




Joined: 25 May 2005
Posts: 196
Location: -=\The Lair of Devi Ance /=-

PostPosted: Sun Apr 30, 2006 4:48 am    Post subject: Reply with quote

As for the things related to families, social life and so:

I guess, the really used one is the fact, that if the hero's father is not dead, he'll be the bad guy... Or then the father is just disappeared exponentially astrologic amount of time ago - and is STILL found to be the bad guy.

Also, that usually PC's friend who since they were child, were dearest friends, is the one, that in some point turns to evil and out of some curious, bitter misunderstanding or unfortunate set of circumstances he starts to despise the Hero and takes every chances to turn the Hero into a meatloaf.

Also, kids. It is recommendable, that all, that's dearest to the Hero, is not to be found six feet under at some point.

These are some things, that are recommendable (althought not a requirement) to avoid.

And to conclude my short post full of nonsense Raspberry!:

Yep. Prophecies suck.
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Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Mon May 01, 2006 10:04 am    Post subject: Reply with quote

And, for the love of God, give the bad guy some motivation. Something more than just a lust for power or general insanity. And definitely more than I'M JUST REALLY A BAD GUY! (Kefka, anyone?)
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Mr B




Joined: 20 Mar 2003
Posts: 382

PostPosted: Mon May 01, 2006 11:37 am    Post subject: Reply with quote

I'm tempted to say that you shouldn't have shallow characters, but that really depends on the type of the game you are making.

If you are making an RPG of the type that has a front-and-center story, the characters must have depth. However, if the story takes a strict back seat, character depth isn't that important.

Ditto on the villain comment, though I have to say that I did enjoy Kefka...
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Shaede
Tuck in your shirt.




Joined: 08 Jan 2004
Posts: 107

PostPosted: Mon May 01, 2006 11:51 am    Post subject: Reply with quote

All good stories use simular formulas.

Clichés are often used because they work the best.

Though you don't want to get caught stealing ideas and stories directly from other well known sources or use redundant themes, the elements that make a good story are in nearly every story.

"The secret to creativity is knowing how to hide your sources." -Albert Einstein
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Devi Ant
(Formicidae Devious)




Joined: 25 May 2005
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PostPosted: Tue May 02, 2006 2:32 am    Post subject: Reply with quote

Shaede wrote:

Though you don't want to get caught stealing ideas and stories directly from other well known sources or use redundant themes, the elements that make a good story are in nearly every story.


If someone steals your idea, the idea has been good one.

But if someone steals your idea and claims it as his/her own, your idea has been an excellent one Big grin
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Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.

Remember, Giz! You MIGHT get that candy, if you only behave well... Only.

My Art
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fishbone




Joined: 03 Oct 2005
Posts: 14
Location: i wish i knew

PostPosted: Thu May 04, 2006 5:42 am    Post subject: Reply with quote

if you kill sombody

dont frickin bring him back to life

kill him

KILL HIM!
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Me
HI.




Joined: 30 Mar 2003
Posts: 870
Location: MY CUSTOM TITLE CAME BACK

PostPosted: Thu May 04, 2006 7:32 pm    Post subject: Reply with quote

fishbone wrote:
if you kill sombody

dont frickin bring him back to life

kill him

KILL HIM!


I fail to see how ressurection is impossible to use as a plot device and possible metaphor/allegory vehicle.
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